Anyway, took out ALL my traps, demoted my trapper (again), gave the job to another dude and planted ONE trap zone inside their camp. He imediately went over and set a trap (that has since caught something). He hasn’t been back since. I’d say trapper is just broke at the moment.
Can’t seem to repro this in my trapper tests. To verify that this isn’t another version of the everyone idling problem, can you confirm if this happens at the beginning of the game with nothing else happening?
This is something to look at, true. I’ll make sure to take note next time. You should get some notice that he won’t drop his stuff though, since all the other crafters drop stuff on the ground if there’s no storage spot. …expected behavior…
I’ve had this problem too and after a while and started to get annoyed because I really wanted to get a shepherd.
So I’ve tried the ‘solutions’ given in this post and made a lost of these are the things you should try to do if you have a simular problem and added a few.
Make sure the route is clear, ladders are insecure to my opinion.
Check if your trapper’s inventory isn’t full.
Check if your storage rooms aren’t full
depromote him and promote him or someone else (Will lose exp, if you want him to be a shepherd too, don’t try this for you need a level 3 trapper).
I did all of the steps and still my trapper doesn’t want to ‘harvest’ forrest critters. Instead he likes to haul boulders from my mine to my storage area, please help…
This is a common bug when the lua or other load orders get to high. I’ve been on steam for 10 years and i’ve alpha/beta tested games repeatedly for all company’s except valve and Bethesda (by no means am I trying to sound great in any way) I finds that spawn issues are common in these indie/starter games.