Traits that make sense

When starting a new game, I found that I had a gregarious callous person. I also got a randomized loner that is charismatic. They do not really go together. I would like for a person who is a heart of a crafter that would more likely have one of the crafting type of job or a person who has a trait of green thumb have a better chance to get a farmer or cook icon. I would like to make sure that somehow that we do not get something that are complete and total opposites.

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I’ve met charismatic loners in real life :merry:

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I’m a charismatic loner. I hate people and tend to stay in my house when I can, yet when I worked at Jiffy Lube, I was selling salt to snails.

But the green thumb farmers is a good idea. Honestly, though, I like them random the way they are. Yes, it helps to give them jobs they like, but sometimes you can’t help it. You get someone with a high strength and high spirit, who’s a glutton and greenthumb…well sorry but you’d make a better soldier.

Also, @jomaxro, this should probably be moved to suggestions.

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CK2 - one of my favorite games, by the way - gets around this by having some traits set as opposites, and then basing stats off of traits. But I feel like that might be overkill for Stonehearth.

Yeah I can see a charismatic loner personality. And I can see where a green thumb person who is a glutton could make better soldiers when they have higher body stats.

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We do have mutually exclusive traits (e.g. gregarious and loner, or the job preference ones), but we try to use them only when absolutely necessary, to maximize possible combinations that can lead to more unique and interesting characters.

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I do like that we can have more personable hearthlings and that they interact more with each other. I can see that the more combinations of traits we have, the more diverse the hearthlings are and the easier it is to create different town persona, especially when we later get into a multiplayer type of game. (I realize multiplayer is way off into the future though.)

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