Trader Stall Does Not Consider Valid Paths to Stall when Spawning Trader


#1

Summary:
When you request the trader to come visit, the game does not appear to evaluate whether or not the trader will be able to reach the stall as part of its spawn location validity test. This results in the trader appearing on the wrong side (read: unsafe side) of a fence, for example.

Bonus: The trader does not respond to the Town Defense mode either, and there currently is no way to instruct them to return to their stall. So, they can spawn in dangerous locations if the stall is placed too close to a town’s perimeter and the only way to keep them safe is to deploy footmen as guards, or let them brave the wilderness alone.

Steps to reproduce:

  1. Create a trader stall
  2. Place it near the town’s perimeter fence/wall.
  3. Summon a trader; there is a chance it will spawn outside your safe/controlled zone.

Version Number and Mods in use:
A15 R549


#2

good catch, paging @linda


#3

Thanks for the bug report! We’ll look into this.