I made a town monitor mod because it was hard for me (being lazy) to open the town window constantly to check stuff…
This should be compatible with A22.5 and A23
What it does :
-Displays town name and happiness icon
-Constantly displays what i find most basic resources ( wood, stone, clay and fiber )
-Allows you to choose other items to track by pressing the big “+” icon and remove them from the tracker by clicking on them
-Displays the amounts of food and net worth needed for the next hearthling and their current values.
New version is UP !
What changed:
No more lags and freezes (hopefully)
Items should no longer disappear when quantity is 0
Deployed items no longer available to select in item list
Hi, i will upload a screenshot after work. In this version it only shows basic building resources: wood, stone, clay and fiber, maybe in a later version i can make it costumizable if you can tell me what elese would you like it to show.
If the player could choose from a list what resources to display, lets say for example i build myself a chair factory and want to keep an eye on my inventory of chairs? Or maybe i want to know how many eggs i have? Basicly any item in the game, but a costumizeable display
Sounds doable but i should either impose a limit or make it expandable. I’ll give a look to the Rimworld one if that’s what we need
But the name of that Rimworld mod would be helpful.
Also the bigger plan would be some kind of top bar to display more useful info at a glance (like town value and value needed for next hearthling, same for food, town mood, etc and an expandable view of resources) but the ideea of pinning certain resources for quick view is great.
basically they have arrows on the side of the list, that is broken up into categories and if you want to see the specifics of that category you have to click to arrow to expand the list and display the other resources
I was looking into it right now but it will be a bit funky because of mods as stonehearth does not seem to have a function that returns all items(other than the debug one that gets ALL of them).
You can access the inventory trackers from Lua and expose those to JavaScript. A “pin to screen” functionality for resources in the inventory is something I’ve been thinking of adding to the main game someday.
I know about inventory trackers but i would like them to also return values that are 0 ( is that also possible? ). I mean without feeding them a list with all the items