I feel like I miss something when you alert your citizens for danger, they all run the the flag. Idk how other’s think about it but I’d like the abillity to connect player selected zones bound to the danger type the player activated. (I’m sorry if I can’t explain it very well). So immagine having your town, it has 3 walls of which one surround the most outer parts which has the farms and after the next one there are the houses and after the last one in the heart of your town or the most inner part are the carpentry blacksmith etc. So lets say I have 4 danger levels, danger level 4 being the least threatfull as the zone is withing the outer wall. Having a zone in which your citizens will stay will enable them to continue working while your army fights the enemy outside your walls. So here’s where it gets interesting, let’s say your army is still standing but there are allot of weak enemies and your army can’t fight them all at once and they’re too much for the defences, they’ll break through the walls into the farmer zone. So you go to danger level 2 which will restrict your citizens to the houses, storages and workstations. Your army has greatly reduced their numbers but is barely standing and the enemy breaks through the second wall. You command your citizens to go the the most inner and last wall between the battle field and defence (Since there are workshops there you could still craft items) as you quickly craft a few swords since you notice your army is falling and the defences of the last wall won’t keep up. Your army died and the enemy at last broke gthrough the final wall. Lets say you have 10 citizens left of which you had just in time promoted 3 to a footman. You ring the alarm bells for danger level 4 the final one ordering your citizens to the flag to prepare to defend themself. You order your footman to defend the citizens and after having greatly reduced the enemies numbers with your crumbling defences you finally take out the last few with your town just barely standing.
I feel like this’d be great add to the depth of battles and will require more strategy.