This save is crashing the game

This is a save that I’m running since a20. This is where I basically test my mod and compatibilities between versions. It is ok if it is forever broken.
Although other mods were active, it only requires the Archipelago mod, no items from other mods were used here.
I’m not sure if the problem is with the updated mod though. Last version (game and mod older version) I was already having problems to load, it would get stuck at 99%.
The save loads up to around 90% and then crashes the game:

File: https://drive.google.com/open?id=1UR4SpRJFl4FarxksKeKHpmxUb2FbidX4

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This’ll be fixed in the next release.

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this is quite literally what’s happening to me right now. :confused: very frustrated because it was working perfectly fine until maybe 10 minutes ago when I closed the game, got a small update to Archipelago Biome, reloaded the game up and now this crash happens EVERY time I load up a save. Mind you the only saves I’m currently working with are from the current stable release not from previous builds of the game.

@BrunoSupremo Until the next release is out, this can be fixed by setting auto_update_adjacent to true in the destination component of the fishing dock.

bummer. So I was the one causing that. :frowning:
I will release a quick fix with the suggested change then.

@max99x
So I changed it to this:

	"destination": {
		"auto_update_adjacent": "true",
		"region": [
			{
				"min": {"x": -1, "y": 0, "z": -2 },
				"max": {"x": 2, "y": 3, "z": 1 }
			}
		]
	} 

But did not work.
It worked when I added it all manually though:

		"adjacent": [
			{
				"min": {"x": -2, "y": 0, "z": -2 },
				"max": {"x": -1, "y": 3, "z": 1 }
			},
			{
				"min": {"x": -1, "y": 0, "z": -3 },
				"max": {"x": 2, "y": 3, "z": -2 }
			},
			{
				"min": {"x": -1, "y": 0, "z": 1 },
				"max": {"x": 2, "y": 3, "z": 2 }
			},
			{
				"min": {"x": 2, "y": 0, "z": -2 },
				"max": {"x": 3, "y": 3, "z": 1 }
			}
		]

Does it also fail if auto_update_adjacent is a boolean, rather than a string?

“auto_update_adjacent”: true,
Failed too

Probably has something to do with mismatch between the saved data and the JSON. Either way, in the next version it will just force auto_update_adjacent if an adjacency region isn’t specified, and specifying that region manually works until then.

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@Kitkat_Matt I updated the mod on Steam, check if it fixes it for you.

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IT FIXED IT! YAYS!! <3 <3 <3!!! woot woot my save loaded!

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