The Roman Mod [work in progress] last Update 20.06.2018


#222

Maybe because 99% of the mod is still Rayyas Children, it refers to the default stonehearth farmer_outfit in the Item Stamper?
So it dosn’t create one automatically, is that what you mean?


#223

The item stamper points to whatever is in the manifest. If it is there and working, you can stamp it.
What I’m saying about automatically outfit creation is that when you promote someone to a job, they already start with the outfit in their job description, you don’t need to craft/stamp one to give it to them.


#224

Oh I think we talked past each other a little bit ^^
I knew that I don’t need to stamp it to create a farmer.

I just wanted it to be possible to stamp, so I can look at the outfits ingame even if I haven’t connected it to a job yet.
Just for “debugging” stuff.


#225

Update: UI, Weaver and Mason

The Weaver and Mason are reworked and implemented :grinning:

Teaser_3_Mason

I also updated the UI a little bit to enhance the ancient fealing :wink:


#226

Nice details on mason outfit!


#227

Ok I have to say I love the new Builder!!!

Just a fast draft of some kind of temple :jubilant:

Very Easy now to build things.


#228

I love the colors used on the mason and weaver outfits :heart:~
So gentle on the eyes, and sort of fluffy at the same time.


#229

ill let you know when i have the bathing/hygene part of my modding down then shal i :stuck_out_tongue: ? that thing could double as a nice bath house of sorts


#230

:heart_eyes: those outfits

hmmm regarding the temple, how about this one? :yum: :wink:


#231

I think some statues could fit on those spaces beside the stairs :slightly_smiling_face:.


#232

Update: Carpenter and Blacksmith

So today the Carpenter and Blacksmith found their way into the game :wink:

This means half of the non-combat jobs are done.

As I said earlier if all jobs are reworked I will release the first version of the mod, after that I plan to create new items for the jobs to produce so you can build roman style furniture etc.

See you in the next update!


#233

Update: Herbalist and Cook

Herbalist and Cook are done :+1:

Teaser_5_Herbalist-Female

I also worked on the Mod-Logo for the Steam Workshop a bit, nothing special:

So finally I have a name for the mod (maybe I will use the english title “Rome will rise.” but i guess the latin name fits more)

See you next time!


#234

So “Romae autem oriri” has its own kingdom selection pictures now and is no rayyas children clone anymore :jubilant:


#235

For those who wonder why nothing is posted lately:

I’m not at home at the moment so I can not work on the Mod right now :frowning:

Mid to late july I will be back for more updates :wink:

Have a nice day!


#236

Here’s hoping everything is going well and safe travels!


#237

@Moe2212 hey moe, are you still working on this mod?


#238

You’re doing it wrong, Wouter

You’re doing it wrong!
It’s a Roman Mod

ROMAN! TO TRULY DESERVE IT, YOU DON’T KNOCK ON THEIR DOOR
flowery voice Oh hi hello, are you still working on this mod?

NO!
NO! NONONO!

YOU SEE IT
YOU GO AND YOU CONQUER IT!

VALERIA VICTRIX!
ROMA INVICTA!

Edit:
Sorry I think I got a bit excited.


#239

I thought it might be polite to ask before I invade people’s turf and see if they gave up so they might share their assets for the glory of rome :stuck_out_tongue:

I mean with at least three or so starting and none fi ishing, I might just have to claim scraps and do it myself :stuck_out_tongue: and I k ow I can do roman stuff (cough I already have olive tree and grape vine assets I can prettymuch immediately deploy)