# The Purpose and Use of Morale

**URL:** <https://discourse.stonehearth.net/t/the-purpose-and-use-of-morale/7265>\
**Category:** Gameplay\
**Created:** [September 4, 2014, 12:22am UTC](https://discourse.stonehearth.net/t/the-purpose-and-use-of-morale/7265 "2014-09-04T00:22:33Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [September 4, 2014, 2:30am UTC](https://discourse.stonehearth.net/t/the-purpose-and-use-of-morale/7265/3 "2014-09-04T02:30:51Z")

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hey there @DrWhonow … I would love to hear more about the proposed system as well…

in the meantime, here’s a few threads that touch on the subject:

> **[Morale and Population](http://discourse.stonehearth.net/t/morale-and-population/5901)**
>
> Wonderful, as always. Since we're all sharing, here's a work-in-progress mockup of the citizen management screen. As you can see, we're thinking of some of the same ideas! If your town morale is high, new settlers will come and ask to join you. ...

> **[Tactics and morale](http://discourse.stonehearth.net/t/tactics-and-morale/1135)**
>
> I was thinking it would be neat to have a morale system in the game, I mean who takes on a titan with total confidence? Running from a fight, making rash decisions or disobeying orders due to cockiness would certainly make things interesting if not...

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_[View the full topic](https://discourse.stonehearth.net/t/the-purpose-and-use-of-morale/7265)._
