The more your Miners mine, the better they get at it. I have a desert settlement megaproject, which involves digging a whole bunch of land around a small lake, to make it a water-filled mountain. But it was taking FOREEEVERRR! So I made this class to speed things up.
Stonehearth appears to have a Miner class within its files, as well, but all I used from it was the miner icon itself. Itās been sitting there for more than a few years now, untouched. I have no idea when Team Radiant will get around to it, so until they do, this will have to suffice.
Features
Pickaxe created by Blacksmith at level 1 to promote
Mines faster than regular hearthlings, with further speed increases at levels 3 and 6
3 different pickaxes to craft that impact mining efficiency
Headlamp to light the dreary underground
Backpack expands and shows inventory
Levelling progression includes speed upgrades as well - perfect for hauling when there are no mining tasks
1.3.9 Fixed issue due to conversion of material tags from strings to tables
1.3.10 Added checking if the tags variable is a string or a table before checking for ore
1.3.11 Fixed else if -> elseif, letās not tell anyone I did that
1.3.12 Added compatibility up to level 8
Credits
Thank you to @max99x for providing invaluable documentation on the AI system, as well as being an excellent unwilling rubber ducky. Thank you to @BrunoSupremo for his Archipelago mod, the largest up-to-date mod I am aware of, that I used as a reference. Special mention to @RepeatPan for all his past help and encouragement. And thank you of course Team Radiant for this fantastic game. Iāve used the trader outfit models, as well as some lua files, from the base game.
Okay, Iāll have a look at the smod. Could you try installing it via steam in the meantime? If not, and if I find something wrong with the smod, Iāll update it here and let you know in an hour or so.
Loving this mod. Iām currently trying a dwarf-like city inside a mountain and my 2 miners are really making a huge difference. I did come across a bug though where I tried to change my miner into another class (herbalist), and he wouldnāt promote, he would go get the item, and go through the animation but then would sit idle until I teleported him. I tried a second time (and had to make a 2nd herbalist stick) and the same thing happened again. I saved and reloaded, and my guy was called a herbalist in game, but didnāt have access to the workshop and when I went to swap classes again it said miner in that section.
This was on the steam workshop mod.
Thanks for the mod though, with the exception of that bug itās been a really positive experience so far
Thank you for the feedback and the fantastic bug report. I was able to reproduce the issue, and I am fixing it as we speak. Iād love to see a screenie of your dwarf-city once youāre done!
E: Bugfix uploaded. Miners now always have their picks out. Working on getting them to only have them when theyāre running towards a mining assignment. Or should their picks just always stay hidden?
E2: If your Hearthlings are still bugged, try unsubscribing and resubscribing to the mod.
Really loving this mod. thought I would show a picture to illustrate the difference.
the area to the left of the red circle took several workers a couple of weeks to do.
the miner did all the area in the red circle is less than two days.
without begging LOL
Thanks, I really enjoy it because then I donāt have to build a wall, and since farms work underground you can be 100% sustainable while being in the safety of your mountain, with only 1 entry point, and practically unlimited space. Since you donāt need builders when underground because you just mine rooms and stuff, you can just turn your workers into miners.
The only other thing that I forgot to mention, but itās pretty minor (get it?). The miner often prioritizes other jobs such as restocking items or putting up decorations over mining. So to get them to mine I will often have to disable those other jobs.
But I love this mod and Iāll be using it for a while I think.
Thank you, Iāll check out the priority issue as well.
E: Added 1.0.2 patch. Slowed XP gain. Miner picks are no longer always visible, but only when there is a mining assignment. Miners are eager to start mining, so theyāll take out their tool even as theyāre running to the mining zone, and stow it when they are done. Still researching priority issue.
If anyone runs into bugs or other issues while playing, please post the bug and the save here. Iām getting some issue reports on steam, but having trouble replicating.
e: Fixed combat engine error issue
e2: Fixed engine error when loading while the miner is mining
Like this mod allot , thanks for the work. The only things that happened strange for me was that my miner was stuck in combat. No mobs around he just stood there and starved. His health fell to zero and he still did not die. I just destroyed him and created another. The other miner thing is whenever they drop a pick to upgrade to the next one, none of the harthlings will pick it up and put it in storage.
Thank you for the feedback. I fixed a couple of bugs today, if youāre using a SMOD version, make sure you grab the most recent SMOD from the top post (the Dropbox link). The combat bug fix is also included. Let me know if you keep running into this problem.