The game close down

Hi, I play this game through steam. I start game, chose map, and when it finished loading, the game close down. The 64 version is the same. I even refresh my computer but its not work. Here is my system:
Intel core i5 3337U 1.80Ghz
ram 6gb
Intel HD graphic 4000

I’d recommend going to the Intel website and manually upgrading your drivers as I had this same issue with my AMD graphics.
As soon as I updated all is running perfect now.

1 Like

Welcome to the forums, @AnnQ :smile: !

As @james_stevens suggests, you should first try updating manually your drivers.

1 Like

i tried but it didn’t work T_T what should I do now T_T

If you managed to get to the load screen, there must be something written in your log that would throw a hint on why does it crash.

It should be in a path similar to this:
C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\stonehearth.log

Could you paste its contents here?

Here it is
2015-Jun-06 03:30:47.209122 | server | 1 | app | Stonehearth Version 0.1.0.375 (x64)
2015-Jun-06 03:30:47.210124 | server | 1 | core.config | user id is a64d870a-0b9c-11e5-bc11-606c660b6444
2015-Jun-06 03:30:47.210124 | server | 1 | core.config | session id is bf5fb068-0bc1-11e5-96d8-606c660b6444
2015-Jun-06 03:30:47.211124 | server | 1 | core.timer | QPC count: 2423025848, frequency: 1753827
2015-Jun-06 03:30:47.211124 | server | 1 | core.timer | QPC count: 2423026159, frequency: 1753827
2015-Jun-06 03:30:47.211124 | server | 1 | core.timer | QPC count: 2423026545, frequency: 1753827
2015-Jun-06 03:30:47.211124 | server | 1 | core.timer | QPC count: 2423026899, frequency: 1753827
2015-Jun-06 03:30:47.211124 | server | 0 | core.system | Initializing crash reporter
2015-Jun-06 03:30:47.715512 | server | 0 | lua.code | lua jit disabled in 64-bit builds. set force_lua_jit to override
2015-Jun-06 03:30:47.719512 | server | 0 | lua.data | lua jit is disabled
2015-Jun-06 03:30:48.867272 | server | 1 | resources | Modules are verified pristine.
2015-Jun-06 03:30:49.103431 | server | 1 | app | Running Stonehearth server on port 18230
2015-Jun-06 03:30:49.162468 | server | 1 | lua.code | could not find path for lua script “lib/unclasslib.lua”.
2015-Jun-06 03:30:49.163469 | server | 1 | lua.code | could not find path for lua script “radiant/lib/lib/unclasslib.lua”.
2015-Jun-06 03:30:49.172475 | server | 1 | lua.code | could not find path for lua script “lib/unclasslib.lua”.
2015-Jun-06 03:30:49.173475 | server | 1 | lua.code | could not find path for lua script “radiant/lib/lib/unclasslib.lua”.
2015-Jun-06 03:30:49.178481 | server | 1 | lua.code | could not find path for lua script “radiant/checks.lua”.
2015-Jun-06 03:30:49.179482 | server | 1 | lua.code | could not find path for lua script “checks.lua”.
2015-Jun-06 03:30:49.180482 | server | 1 | lua.code | could not find path for lua script “modules/common.lua”.
2015-Jun-06 03:30:49.180482 | server | 1 | lua.code | could not find path for lua script “radiant/lib/modules/common.lua”.
2015-Jun-06 03:30:49.246524 | server | 1 | lua.code | could not find path for lua script “modules/timer.lua”.
2015-Jun-06 03:30:49.247525 | server | 1 | lua.code | could not find path for lua script “radiant/lib/modules/timer.lua”.
2015-Jun-06 03:30:49.265537 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/loot_table/loot_table.lua”.
2015-Jun-06 03:30:49.405633 | server | 0 | mod stonehearth | greedy task scheduling enabled
2015-Jun-06 03:30:49.770875 | server | 1 | lua.code | could not find path for lua script “stonehearth/radiant/modules/filtered_trace.lua”.
2015-Jun-06 03:30:51.061738 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.0.0 - Build 9.17.10.2867’ by ‘Intel’ on 'Intel® HD Graphics 4000’
2015-Jun-06 03:30:51.594094 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/entity_forms/entity_forms_lib.lua”.
2015-Jun-06 03:30:51.603100 | client | 1 | browser | cef started.
2015-Jun-06 03:30:51.684153 | client | 1 | lua.code | could not find path for lua script “lib/unclasslib.lua”.
2015-Jun-06 03:30:51.684153 | client | 1 | lua.code | could not find path for lua script “radiant/lib/lib/unclasslib.lua”.
2015-Jun-06 03:30:51.687155 | client | 1 | lua.code | could not find path for lua script “radiant/checks.lua”.
2015-Jun-06 03:30:51.688156 | client | 1 | lua.code | could not find path for lua script “checks.lua”.
2015-Jun-06 03:30:51.688156 | client | 1 | lua.code | could not find path for lua script “modules/common.lua”.
2015-Jun-06 03:30:51.689157 | client | 1 | lua.code | could not find path for lua script “radiant/lib/modules/common.lua”.
2015-Jun-06 03:30:51.708169 | client | 1 | lua.code | could not find path for lua script “modules/timer.lua”.
2015-Jun-06 03:30:51.708169 | client | 1 | lua.code | could not find path for lua script “radiant/lib/modules/timer.lua”.
2015-Jun-06 03:30:51.762205 | client | 2 | network | client allocating new send buffer (total: 0)
2015-Jun-06 03:30:51.824247 | client | 1 | lua.code | could not find path for lua script “stonehearth/services/client/build_editor/voxel_editor.lua”.
2015-Jun-06 03:30:51.825248 | client | 1 | lua.code | could not find path for lua script “services/client/build_editor/voxel_editor.lua”.
2015-Jun-06 03:30:51.825248 | client | 1 | lua.code | could not find path for lua script “radiant/lib/services/client/build_editor/voxel_editor.lua”.
2015-Jun-06 03:30:51.915308 | client | 1 | client.core | user feedback is on
2015-Jun-06 03:30:53.000035 | server | 1 | lua.code | could not find path for lua script “stonehearth/stonehearth/lib/build_util.lua”.
2015-Jun-06 03:31:01.067426 | server | 2 | network | server allocating new send buffer (total: 0)
2015-Jun-06 03:31:59.126321 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2015-Jun-06 03:31:59.131324 | client | 1 | renderer.render_info | could not load qubicle file: invalid file path ‘’.
2015-Jun-06 03:32:32.217438 | server | 1 | simulation.remote_client | started buffering client updates. (seq:385 ack:375)
2015-Jun-06 03:32:32.320507 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:385 ack:376)
2015-Jun-06 03:32:32.367538 | server | 1 | simulation.remote_client | started buffering client updates. (seq:388 ack:376)
2015-Jun-06 03:32:32.471608 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:388 ack:385)
2015-Jun-06 03:32:32.648727 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2015-Jun-06 03:32:32.649727 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2015-Jun-06 03:32:33.311171 | client | 0 | sysinfo | Memory Stats: Fatal Exception
2015-Jun-06 03:32:33.312172 | client | 0 | sysinfo | Total System Memory: 5.884 GB (6317953024 bytes)
2015-Jun-06 03:32:33.312172 | client | 0 | sysinfo | Current Memory Usage: 1.156 GB (1241767936 bytes)
2015-Jun-06 03:32:33.312172 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2015-Jun-06 03:32:33.312172 | client | 0 | sysinfo | Available Address Space: 7.998 TB (8793967722496 bytes)
2015-Jun-06 03:32:33.313173 | client | 0 | sysinfo | Used Address Space: 1.979 GB (2125168640 bytes)
2015-Jun-06 03:32:33.401230 | server | 1 | simulation.remote_client | started buffering client updates. (seq:404 ack:394)

1 Like

Hmm… could you paste the contents of your user_settings file?
It’s located in a directory like this:
C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\user_settings.json

It’s a text file, so you can open it with a text editor like the log.

Here it is
{
“user_id” : “a64d870a-0b9c-11e5-bc11-606c660b6444”,
“collect_analytics” : true,
“alpha_welcome” : {
“hide” : true
}
}
I opened it with note note pad

I don’t know if you’re playing fullscreen, but we’re having problems with it in this build.

Ok, try to add this renderer part below (don’t forget the comma after the alpha_welcome section):

{
    "user_id" : "a64d870a-0b9c-11e5-bc11-606c660b6444",
    "collect_analytics" : true,
    "alpha_welcome" : {
        "hide" : true
    },
    "renderer" : {
	"enable_ssao" : false,
	"enable_shadows" : false,
	"msaa_samples" : 0,
	"shadow_resolution" : 256,
	"enable_vsync" : false,
	"enable_fullscreen" : false,
	"screen_width" : 1175,
	"screen_height" : 728,
	"draw_distance" : 1000,
	"last_window_x" : 89,
	"last_window_y" : 36,
	"use_fast_hilite" : false,
	"last_screen_x" : 105,
	"last_screen_y" : 92,
	"shadow_quality" : 1,
	"max_lights" : 5,
	"run_once" : true,
	"use_high_quality" : false
}
}

In the screen_height and screen_width, specify your screen resolution. The rest of options can be modified in-game. Although, if you can actually get to the main menu, you can disable fullscreen there and change other options like 64-bit there (it’s on the settings menu on the top-right of the main menu).

1 Like

ok so now I can get ingame because I uncheck 64 bit version LOL

2 Likes

You need this then:


	"enable_64_bit" : true,

Pop that in your user_settings.json & all should be well :slight_smile: .

Yes, you should use 64 bit only if you have a 64 bit system.

I’m glad you sorted it out! :smile:

but,

[quote=“AnnQ, post:10, topic:12877”]
ok so now I can get ingame because I uncheck 64 bit version
[/quote]now it works for her… im so confuzled… :confused:

its her not him. I don’t know why, my system is 64 bit but I cant play 64 bit version, if I chose it the game will close down when finished loading

oops… heh…heh, gosh i feel really terrible now… i generally check before posting that kinda thing… :flushed:

Maybe you could try checking 64-bit and unchecking lua JIT to see if it goes.

But if you can play with the 32 bit version, I guess we can consider it fixed for the moment.

There has been crashes with the 64 bit version in the past, but I think they were depending on specific graphics manufacturers.