# Stonehearth uses Qb files right?

**URL:** <https://discourse.stonehearth.net/t/stonehearth-uses-qb-files-right/9324>\
**Category:** Modding\
**Created:** [December 28, 2014, 8:18pm UTC](https://discourse.stonehearth.net/t/stonehearth-uses-qb-files-right/9324 "2014-12-28T20:18:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Heimerdinger](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/heimerdinger/32/45274_2.png) [@Heimerdinger](https://discourse.stonehearth.net/u/Heimerdinger)\
**Post date:** [December 28, 2014, 8:18pm UTC](https://discourse.stonehearth.net/t/stonehearth-uses-qb-files-right/9324/1 "2014-12-28T20:18:15Z")

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so does this mean that basically every single file from

[301 Moved Permanently](http://www.reddit.com/r/TroveCreations) is free game to put into stonehearth? (whether it was accepted by trove or not for being too detailed)

and that all of these Voxel editors

> **[List of Voxel Editors and useful stuff (Updated again, now with moar free...](https://www.reddit.com/r/Trove/comments/1vxs93/list_of_voxel_editors_and_useful_stuff_updated/)**
>
> \* QUBICLE http://www.minddesk.com/qubicle\_constructor.php It's the software the developers are using, works well and has a lot of tools....

work for this game too? or am i just crazy

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**Author:** ![jonzoid](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/jonzoid/32/44593_2.png) [@jonzoid](https://discourse.stonehearth.net/u/jonzoid)\
**Post date:** [December 29, 2014, 1:06am UTC](https://discourse.stonehearth.net/t/stonehearth-uses-qb-files-right/9324/2 "2014-12-29T01:06:39Z")

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The models may need to be exported with different settings but any .qb file should work. I believe those editors should all be acceptable as well.
