Steam Latest Branch Updated to develop-2494

small constant lag spikes!
makes my eyes hurt…
must alt+f4

Hmmm, stockpiles are being a bit odd. Trying to have separate stockpiles for everything, as well as crates, but it seems that even when I have one stockpile for each category of items, things like animal skins and wool and fibers just are left laying around. Have to construct a new “everything” stockpile for them to tidy up.


am I right? =) The last saves with the development build one number before… aren´t compatible with the new one? ;o
Or am i wrong?

According to the release info for 2494 (latest), you are right.

Ok, the latest patch is finally out on the Steam Latest branch. This should be a lot more solid than the develop-2477 build. However, in order to fix some of the bugs, we had to break save compatibility. Once the game is more stable, we’ll be able to keep the save games compatible within Alpha 11 (hopefully starting with this build).

Here’s what’s new in this patch:

  • Bug fixes
  • Crates inside and on buildings will now work properly.
  • Hearthlings can now place items that are stored in crates.
  • Fixed an issue that prevented hearthlings from crafting from crates.
  • Hearthlings now eat from food in crates.
  • Fixed promoting hearthling when talisman is in a crate.
  • Fixed collision regions for the large crate and leather bound chest.
  • Fixed save/load bugs with sleeping and eating.
  • Starting town items now show up in town inventory.
  • Fix character sheet error on promotion.
  • You can no longer sell placed items.
  • The place item screen now only displays objects that can be placed.
  • Pets can now eat from berry baskets without errors.
  • Crafted items are now immediately added to town inventory.
  • Crafters now maintain the correct number of items.
  • Crafters can now sometimes successfully skip craft orders they do not have the ingredients to complete.
  • Sheep no longer run in place when they first spawn.
  • Fixed resource description on cook’s workshop.
  • Character sheets only display for humans.
  • Fixed some UI errors that can happen in the shop dialog.


Improved farming performance for when there are a lot of farm fields.

Other Changes

  • Hearthlings now sleep underneath the covers in comfy beds.
  • Added copy to clipboard button for UI errors.
  • Shops will now put stuff in escrow when you sell it so you can buy it back if you want. Escrow items will be dropped off near the banner once you close the shop UI.
  • Game speed hotkeys are now back to 1, 2, 3.
  • Hotkey to open the console is now ctrl-c.

Known Issues

  • Objects in hearthling backpacks will show up in place furniture screen even though they cannot be placed until they are put down.

  • Objects that are in iconic form versus objects placed in the world
    will show up as separate items (but with the same icon/name/description)
    in town inventory screen.

Starting town items now show up in town inventory.<

i little bit overfixed :wink: the townbanner are now also shown in the town inventory :wink:


@junk and @Doc, and anyone else having performance issues, can you post your system specs/graphics cards, etc? Maybe we introduced an issue in this build–better nip it in the bud.


OS Name Microsoft Windows 7 Home Premium
Version 6.1.7601 Service Pack 1 Build 7601
Other OS Description Not Available
OS Manufacturer Microsoft Corporation

System Manufacturer ASUSTeK Computer Inc.
System Model G74Sx
System Type x64-based PC
Processor Intel® Core™ i7-2630QM CPU @ 2.00GHz, 2001 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. G74Sx.201, 27/04/2011
SMBIOS Version 2.6
Windows Directory C:\Windows
System Directory C:\Windows\system32
Boot Device \Device\HarddiskVolume2

Hardware Abstraction Layer Version = “6.1.7601.17514”

Installed Physical Memory (RAM) 8.00 GB
Total Physical Memory 7.98 GB
Available Physical Memory 4.08 GB
Total Virtual Memory 16.0 GB
Available Virtual Memory 11.2 GB
Page File Space 7.98 GB
Page File C:\pagefile.sys



Sorry if I just missed it: graphics card?

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Oops, had written it manually before I just grabbed the list off of my computer, I erased it because I had just assumed it was going to be on the list.

Sorry about that, edited it.


I definitely agree. I would hate it if I had some workers sent off to chop down some distant trees (distant from a stockpile or crate) only to see them run all the way back with wood in between chopping down each tree. It’s much more efficient if they just chop down all the trees in that area first, and then start moving the wood back to town.

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A little problem, heartlings on a ladder won’t mine a high positioned vein on a vertical clift. Someone can confirm?

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Stonehearth is the only game that sppeds up my fans, the sound is really annoying :smiley:

And, on the other hand, we should really be able to build just 1x1 free wall, when I tried that, I got an error, couldn’t ‘destroy’ command it, it pretty much ruined the town.

Confirmed. Had the same problem in the first unstable for Alpha 11, too. My theory is that it has something to do with the workers now mining anything they can reach, as opposed to whatever method they used before. It seems now they need to have their feet on solid ground next to anything they’re going to mine, and a ladder won’t do. As a workaround build a platform next to the block you want to mine out, and hopefully this’ll get fixed in the next unstable.

I wanted to build a free wall inside man-made cavity in a mountain (wall seamlessly coming out of the mountain style thing) and for this I needed to build a ladder, so Hearthlings would mine those two blocks above the 4 block high range. They mined it, eventually, but it took them A LOT of time, and a lot of various ladder repositioning. Ladder needs to be directly in front of the block you want to mine(they completely ignored mine command if ladder was a block next to it), plus they can’t have pretty much anything else to do, this is because of AI priority system, which places mining (at longer distances from city centre) at a ridiculously low priority.

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I haven’t had error windows pop up in game for this or any indication of what the actual problem is. I couldn’t find a related forum branch either so decided to post here.

My poor hearthlings seem to be slipping into comas and starving to death. It seems to happen primarily if I attempt to change jobs but have had two hearthlings lay down and sleep to death while in the middle of a job as well. Another poor soul was lost after sleeping through an attack by multiple enemies.

I’ve started several new games in case it was a glitch related to specific game conditions in a given world but the problem persists across all seeds and conditions.

I’ve taken part in numerous alpha/beta builds and I have to say, you are a doing a fantastic job. I look forward to watching the game progress and evolve! Cheers! :slight_smile:

Forgot to include; this is for steam build 2494

Is it any similar to this?

just happened same thing that I described over there with two hearthlings at the same time. Try reloading UI (F5) while having a comatose Hearthling selected, or saving/reloading also while having said one selected. It should probably pop up an error window.

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Yup! That appears to be the one. I can’t get the popup error window though and nothing I do seems to have any effect. UI refresh didn’t effect it and switching to defense mode just gives them a red exclamation point so they are very alert while they sleep lol.

Thanks, Morty!

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Have you checked their inventories? Were they scheduled to place any item on the ground? What might help is cancelling any and every task they might be elegible for, and somehow resetting their priorities, probably by promotions. I guess not even full restart of game doesn’t help, right?