I’ve found a few posts talking loosely about this, but nothing concrete so I thought I’d start a dedicated thread.
The inability to convert gold bars into coins and vice versa has been bugging me for a while, so I decided to try and mod it in and promptly ran into two issues that seem to make using gold as a crafting ingredient cumbersome at best:
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When specifying a requirement of 80 loot:gold for crafting an ingot, the game reads this as 80 stacks.
Not sure if it technically requires 80 full stacks, but since there is no obvious way of splitting gold stacks that seems somewhat irrelevant. So my question is: is it possible to use a partial stack in a recipe? If not, would it be possible to implement? -
When specifying loot:gold as the product of a recipe, the game produces a full stack.
Basically the reverse of the above problem, hence the reverse question - is it possible to produce a partial stack from a recipe?
Generally, I don’t quite understand the ‘stacks’ attribute.
When does the game consider a stack to be one item and when is it considered to be items? For example, the vegetable stew requires 3 vegetables. Does this mean 3 baskets or 3 individual vegetables? How would one go about obtaining/addressing individual items from a stack?
Something of a tangent, but when researching how to do this I couldn’t seem to find a way to make a recipe produce more than one item. This seems like it could be a useful feature.