Just to see if it works (you could try them with your “track” property). Maybe some of your values are not valid and the game doesn’t recognize them. Or they are wrong and should be different to achieve what you want. Try beginning with default values like these ones, and modify one property each time, to get them right and see which one fails.
I haven’t used the falloff property, so I’m not sure what is its value range, but I hope this helps both of you to debug the effect
So, playing around with falloff and min_distance really does no difference… until I changed the track to use. When using Stonehearth’s own sounds it works perfectly but with our own the sound can be heard no matter the distance between the camera and the entity.
It leads me to believe that the sound assets has to be created with some speicific properties, kind of how the .qb files must be exported in a specific way. Maybe @Doug can shed some light on this?
EDIT: I found the root of the issue! The track has to be mono, whilst we had it as stereo. Re-exporting it as mono instead solved it.