I plan on just dropping all of my assertions in this thread and will do my utmost to keep dupes out.
While removing constructed slab structure-
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develop-2924 (x64)
stonehearth/lib/player/territory.lua:96: attempt to call method ‘destroy’ (a nil value)
stack traceback:
[C]: in function 'destroy’
stonehearth/lib/player/territory.lua:96: in function ‘remove_entity’
…nehearth/services/server/terrain/terrain_service.lua:139: in function <…nehearth/services/server/terrain/terrain_service.lua:127>
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Placing a small decorative window on a slab post, selecting the slab post and selecting to ‘Remove’
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develop-2924 (x64)
Uncaught TypeError: Cannot read property ‘destroy’ of undefined
TypeError: Cannot read property ‘destroy’ of undefined
at Object. (http://radiant/stonehearth/ui/game/modes/build_mode/building_cost/building_cost.js:85:33)
at fire (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3048:30)
at Object.self.add (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3094:7)
at SimpleClass.extend.progress (http://radiant/stonehearth/ui/game/population/population.js:108:25)
at http://radiant/stonehearth/ui/game/modes/build_mode/building_cost/building_cost.js:73:20
at Object. (http://radiant/radiant/js/radiant/object.js:295:19)
at Function.jQuery.extend.each (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:665:23)
at Object.radiant.each (http://radiant/radiant/js/radiant/object.js:293:15)
at null._transformCost (http://radiant/stonehearth/ui/game/modes/build_mode/building_cost/building_cost.js:71:21)
at applyStr (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:19689:29)
at sendEvent (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:14610:13)
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Resetting UI via F5 function key, selecting slab post mentioned in last report-
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1 of 2
develop-2924 (x64)
…/fixture_fabricator/fixture_fabricator_component.lua:481: attempt to index a nil value
stack traceback:
[C]: ?
…/fixture_fabricator/fixture_fabricator_component.lua:481: in function ‘_update_auto_destroy_trace’
…/fixture_fabricator/fixture_fabricator_component.lua:459: in function ‘_set_finished’
…/fixture_fabricator/fixture_fabricator_component.lua:82: in function ‘set_teardown’
…ruction_progress/construction_progress_component.lua:97: in function 'set_teardown’
stonehearth/services/server/build/build_service.lua:113: in function 'cb’
stonehearth/services/server/build/build_service.lua:82: in function '_call_all_children’
stonehearth/services/server/build/build_service.lua:78: in function '_call_all_children’
stonehearth/services/server/build/build_service.lua:78: in function '_call_all_children’
stonehearth/services/server/build/build_service.lua:110: in function 'set_teardown’
stonehearth/call_handlers/build_call_handler.lua:25: in function <stonehearth/call_handlers/build_call_handler.lua:23>
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2 of 2
develop-2924 (x64)
c++ exception: lua runtime error
stack traceback:
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Attempting to re-place the small decorative window on the slab mentioned in the above 2 reports-
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develop-2924 (x64)
…h/components/entity_forms/entity_forms_component.lua:353: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
…h/components/entity_forms/entity_forms_component.lua:353: in function ‘place_item_on_structure’
…/fixture_fabricator/fixture_fabricator_component.lua:266: in function ‘_place_item_on_structure’
…/fixture_fabricator/fixture_fabricator_component.lua:243: in function ‘_place_fixture’
…/fixture_fabricator/fixture_fabricator_component.lua:203: in function ‘_start_project’
…/fixture_fabricator/fixture_fabricator_component.lua:150: in function 'start_project’
stonehearth/services/server/build/build_service.lua:1217: in function 'add_fixture_fabricator’
stonehearth/services/server/build/build_service.lua:1258: in function ‘add_fixture’
…tonehearth/call_handlers/place_item_call_handler.lua:144: in function <…tonehearth/call_handlers/place_item_call_handler.lua:132>
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