Just watching the stream now, and I think the reason why the skeletons are dodging is because you’ve spawned the raiders as ‘footmen’
Opening the ‘/stonehearth/jobs/footman/footman_abilities/footman_abilities.json’ shows the following:
"stonehearth:combat:melee_defenses" : [
{
"name" : "combat_1h_dodge",
"active_frame" : 8,
"cooldown" : 12000,
"priority" : 1
}
]
Maybe the footman job should be reserved for humans and a monster-specific replacement used instead (grunt?)
Hope this is it!
P.S. any chance we can get battle_arena_test?