Skeleton dodging fix?

Hey @Tom / @sdee

Just watching the stream now, and I think the reason why the skeletons are dodging is because you’ve spawned the raiders as ‘footmen

Opening the ‘/stonehearth/jobs/footman/footman_abilities/footman_abilities.json’ shows the following:

  "stonehearth:combat:melee_defenses" : [
     {
        "name" : "combat_1h_dodge",
        "active_frame" : 8,
        "cooldown" : 12000,
        "priority" : 1
     }
  ]

Maybe the footman job should be reserved for humans and a monster-specific replacement used instead (grunt?)

Hope this is it!

P.S. any chance we can get battle_arena_test?

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