Recently i have noticed that when you go to place an item down it shows an arrow where the hearthlings will interact with it, or if it is facing the right way.
Thatās a pretty good idea! But⦠When Iām placing a gate down to keep out invaders, I can sometimes forget whether the arrow pointing out mean it keep out enemies from that direction out, or if the arrow means the hearthlings need to face a certain spot to work. So, maybe instead of an arrow, why not shoe prints?
It doesnāt seem to be the interaction point, at least on every object itās just a handy indicator for some items that are hard to judge the facing of. The spinning wheel has the arrow on one āshort sideā but the weaver actually sits on a long side to use it for example.
Interaction indicators would be lovely though, theyāre in the game Evil Genius (and many more I assume!) and are very helpful.
Iām just saying that the arrow sometimes isnāt clear enough to indicate the position the object is facing (like the gate swinging open to keep out enemies) in some situations. A shoe print symbol would make it easier and more clear to identify the directions objects have to face for the hearthlings to properly use.
Iām agreeing with you Just pointing out that currently the arrow doesnāt always actually mean thatās the side from which hearthlings interact. So I think having both an arrow AND indicators for the interaction-side would be a great solution.
I thought gates are universal - as in itās the presence of a Hearthling to open it, not so much a presence of any AI going near the gate on the correct opening side.