# Riverbanks to Help Ease Transitions

**URL:** <https://discourse.stonehearth.net/t/riverbanks-to-help-ease-transitions/12028>\
**Category:** Suggestions\
**Created:** [April 29, 2015, 12:51pm UTC](https://discourse.stonehearth.net/t/riverbanks-to-help-ease-transitions/12028 "2015-04-29T12:51:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Deonyi](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/deonyi/32/43550_2.png) [@Deonyi](https://discourse.stonehearth.net/u/Deonyi)\
**Post date:** [April 29, 2015, 12:51pm UTC](https://discourse.stonehearth.net/t/riverbanks-to-help-ease-transitions/12028/1 "2015-04-29T12:51:15Z")

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I think there ought to be riverbanks instead of a vertical ledge straight into water, when grass meets water. I think a ‘barrier’ zone of maybe 4 voxels of mud or grass on the same layer as the water would help make it more natural.

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [April 29, 2015, 3:13pm UTC](https://discourse.stonehearth.net/t/riverbanks-to-help-ease-transitions/12028/2 "2015-04-29T15:13:36Z")

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i like the idea, kinda fits in this thread,

> **[World Generation (with a seque into building)](http://discourse.stonehearth.net/t/world-generation-with-a-seque-into-building/10770?u=8bitcrab)**
>
> Hi guys, Question for @tom and/or @sdee... It's been ages since the pre-Alpha days (I'm a KS backer) so I had forgotten how the world looked in some of the pre-Alpha days. The video on http://stonehearth.net/media/, and especially screenshots...
