# \[Res\] Floating units and critters!

**URL:** <https://discourse.stonehearth.net/t/res-floating-units-and-critters/5326>\
**Category:** Resolved Reports\
**Tags:** resolved\
**Created:** [February 14, 2014, 3:28am UTC](https://discourse.stonehearth.net/t/res-floating-units-and-critters/5326 "2014-02-14T03:28:11Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![blackArcher52](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/blackarcher52/32/18482_2.png) [@blackArcher52](https://discourse.stonehearth.net/u/blackArcher52)\
**Post date:** [February 14, 2014, 3:28am UTC](https://discourse.stonehearth.net/t/res-floating-units-and-critters/5326/1 "2014-02-14T03:28:11Z")

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so I started playing the r41 update and then had to leave for supper so i thought i would leave the people with some jobs of collecting berries, chopping wood, making beds, and make a house and would see what would happen after i got back. 3 hours past when i get back my people are having issues like these:  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/e/1e86dd28b0f6c8347e0d2c1a4dd4695a32cb4f3f.png)  
floating people who cant move after they get stuck. magic tricks…

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/0/2/02852ecd930b4b3c728655f3438c67603a973908.png)  
shameful people leaving a plate of berries on the ground. they should better.  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/2/e/2e5b4989e0e21fe1830f2f341165eb219bcc51cc.jpg)  
a poor guy still stuck in between a wall and a hard place.  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/3/4/34bc5bb852518c17ff6dfa64ad9ef3b8475efedf.png)  
but with alittle help by me, he gets saved and back to work he goes.  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/5/8/589dacdc2bd875666a1b6044fbceac249d82e25a.png)  
so it looks like sleeping is still possible while floating in the air. slackers  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/8/c/8c50e88c1c511364cc008099dfc416c23c4a9d1e.png)  
no rabbit, don’t start floating like the people!  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/6/5/65650acc2af032a1dd93eed69fa20ab11c5740ec.png)  
after a little while later i find him to be floating. i warned you!

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**Author:** ![Ghost](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/ghost/32/43486_2.png) [@Ghost](https://discourse.stonehearth.net/u/Ghost)\
**Post date:** [February 14, 2014, 9:41am UTC](https://discourse.stonehearth.net/t/res-floating-units-and-critters/5326/2 "2014-02-14T09:41:21Z")

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I’ve found some floating bunnies as well.

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**Author:** ![Vince5754](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/vince5754/32/46378_2.png) [@Vince5754](https://discourse.stonehearth.net/u/Vince5754)\
**Post date:** [February 14, 2014, 2:20pm UTC](https://discourse.stonehearth.net/t/res-floating-units-and-critters/5326/3 "2014-02-14T14:20:44Z")

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Seems they’re needs to be some code added to inform them that there breaking the laws of physics. O\_O

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [February 14, 2014, 2:22pm UTC](https://discourse.stonehearth.net/t/res-floating-units-and-critters/5326/4 "2014-02-14T14:22:33Z")

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> [@blackArcher52](#):
>
> a poor guy still stuck in between a wall and a hard place.

stuck workers is a known (and comical) occurrence… however, since you’ve captured so many floating, let’s focus the report on that (i suppose)… 😄

tweaking the title, and confirming based on @Ghost’s response…

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**Author:** ![blackArcher52](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/blackarcher52/32/18482_2.png) [@blackArcher52](https://discourse.stonehearth.net/u/blackArcher52)\
**Post date:** [February 15, 2014, 2:25am UTC](https://discourse.stonehearth.net/t/res-floating-units-and-critters/5326/5 "2014-02-15T02:25:59Z")

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so just for the records and stuff R42:  
the Super Sheep!  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/7/1782afa8c8949992cb3fe1c35f7b0ec0f877a371.png)

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**Author:** ![Albert](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/albert/32/45599_2.png) [@Albert](https://discourse.stonehearth.net/u/Albert)\
**Post date:** [February 18, 2014, 12:09am UTC](https://discourse.stonehearth.net/t/res-floating-units-and-critters/5326/6 "2014-02-18T00:09:34Z")

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Thanks for the bug report! I think this is related to the [burrowing sheep bug](http://discourse.stonehearth.net/t/res-sheep-phasing-into-the-landscape/5320/29) which has been fixed internally. Let us know if you see this again in the next patch.

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [February 18, 2014, 3:29am UTC](https://discourse.stonehearth.net/t/res-floating-units-and-critters/5326/7 "2014-02-18T03:29:11Z")

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> [@Albert](#):
>
> I think this is related to the burrowing sheep bug which has been fixed internally

excellent! 👍

will mark this as [Res]olved for now… we can circle back if this proves to be a big, ugly, hairy lie… 😄
