After playing for a while today I noticed that my military (aside from starving - see my other bug report) had some really “broken” behavior when it came to wild animals. I’m not talking about things that are a threat, like wolves. I’m talking about stuff that should be left to the trapper like deer, rabbits, etc. I should note that this behavior was noticed when my city population was below 10, and continued throughout the game, so it wasn’t due to an overloaded AI.
I’d dispatch my army to an enemy encampment only to suddenly start getting messages that they’re dying. I’d go and check and find out that over half the group was chasing some stupid deer across the map while only a couple actually made it to the encampment, and were not nearly strong enough to take it on alone. Why does the military have such a high priority on wildlife? Yes, if they’re coming to steal supplies, certainly mark them as enemies. But just random wildlife? That stuff should be marked as non-hostile and ignored by military units.
I also noticed that my military units would just randomly leave my city to attack a nearby wildlife animal, again who’s not coming to steal my stuff, and leave my city wide open to a group of enemies approaching from another direction. I’d have to use the “go here” command just to get around the AI’s desire to destroy harmless wildlife.
Steps to reproduce:
- Create a military unit (archers are best)
- Locate a distant target with some wildlife along the route
- Send your military using an attack command
The units will go to the target and only deviate if they run into actual enemy units along the way.
The units run after wildlife, which should be ignored in this situation.
Version Number and Mods in use:
Revision 949 x64
AMD FX8320 @ 3.5Ghz
16 GB RAM
Windows 7 Ultimate SP1 x64
GeForce GTX 750 (up to date drivers)