# Rebellions Suggestion

**URL:** <https://discourse.stonehearth.net/t/rebellions-suggestion/3816>\
**Category:** Suggestions\
**Created:** [November 30, 2013, 6:11pm UTC](https://discourse.stonehearth.net/t/rebellions-suggestion/3816 "2013-11-30T18:11:53Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![Geoffers747](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/geoffers747/32/12249_2.png) [@Geoffers747](https://discourse.stonehearth.net/u/Geoffers747)\
**Post date:** [December 1, 2013, 11:26am UTC](https://discourse.stonehearth.net/t/rebellions-suggestion/3816/15 "2013-12-01T11:26:34Z")

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Just to draw back to this idea of rebellion, personally I’m not a fan of it within my own settlement and my own settlers but, drawing on some discussions in this thread:

> [@Ideas for npc interactions](http://discourse.stonehearth.net/t/ideas-for-npc-interactions/515):
>
> So imagine you’ve established your city you have a strong standing army and goblin camps have been springing up like weeds, but instead of the typical response of of an all out attack what if the goblin camps could be occupied by your troops and the conquered goblins could be used to harvest resources for your main city and thus granting you a bonus to your resource gathering rate.

I can definitely see it working in regards to capturing other settlements or capturing enemy forces.

A scenario where that goblin labour force you have rise up and wreak havoc from within would definitely be an interesting experience.

I have no idea whether the use of other factions in forced labour is part of the core game … Might be one for mods.

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