# Random amature voxel making post

**URL:** <https://discourse.stonehearth.net/t/random-amature-voxel-making-post/22094>\
**Category:** Modeling & Animation\
**Created:** [May 13, 2016, 1:47pm UTC](https://discourse.stonehearth.net/t/random-amature-voxel-making-post/22094 "2016-05-13T13:47:53Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Geokhan](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/geokhan/32/50159_2.png) [@Geokhan](https://discourse.stonehearth.net/u/Geokhan)\
**Post date:** [May 17, 2016, 3:03am UTC](https://discourse.stonehearth.net/t/random-amature-voxel-making-post/22094/12 "2016-05-17T03:03:25Z")

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I am still having some issues with my items being slightly above the ground. I read @Tuhalu positioning guide and

> [@Reference: Positioning Placeable Items](http://discourse.stonehearth.net/t/reference-positioning-placeable-items/14858):
>
> This is a reference on how the different coordinate systems affect various origin positions and regions for placeable items in the game. I’m going to assume the modelling tool being used to create models is Qubicle: Stonehearth Edition. It is the only modelling program for Stonehearth that I’m familiar with. All of my examples use a scale of 0.1 for scaling between the Qubicle model and the world as this is the default for the game and very easy to work with. If you choose to use a different sc…

and tried using @flux VoxelShop to reposition the .qb image

> [@VoxelShop (Voxel-Editor)](http://discourse.stonehearth.net/t/voxelshop-voxel-editor/5289):
>
> Hello artsy people! Over the last years I have written a voxel editor called VoxelShop in my free time. Features are still being added, but there is already a lot you can do! [-\> Click here for more info](http://blackflux.com/node/11) Looking forward to seeing your creations and your feedback! I’m very confident this is something you’ll love! Frequently Asked Questions (FAQ): How do I modify \*.qb files? to come How do I create models (\*.dae) for StoneHearth? to come Thank you! flux

I am thinking it has to do with the “z” axis but I don’t know how to adjust it with the .json file or what I need to do with the voxel editors to adjust it.

This my third incarnation. All four items are craftable and placeable but are not flush with the ground  
[bathandmore.zip](https://discourse.stonehearth.net/uploads/short-url/dQQY0htP0MEbtlfQvhJOt3NwpKd.zip) (171.4 KB)

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