# Raiding the goblins

**URL:** <https://discourse.stonehearth.net/t/raiding-the-goblins/15072>\
**Category:** Suggestions\
**Created:** [July 29, 2015, 3:38pm UTC](https://discourse.stonehearth.net/t/raiding-the-goblins/15072 "2015-07-29T15:38:35Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Beatrice](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/beatrice/32/21134_2.png) [@Beatrice](https://discourse.stonehearth.net/u/Beatrice)\
**Post date:** [July 30, 2015, 9:24pm UTC](https://discourse.stonehearth.net/t/raiding-the-goblins/15072/5 "2015-07-30T21:24:50Z")

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Not completely on topic but a form of raid upon the goblins with the aid of an actual possible bug or missing code:

Each goblin camp is made of a stockpile and a skull fire pit. Clean the goblin’s camp but DON’T let your footmen destroy the fire pit. From there, send a worker to pick the fire pit and put it somewhere in your camp. Do a fence (not too small) around the now alone goblin stockpile and you get an unlimited goblin spawning spot to train your footmen! 😄

If you want to end the training, just destroy the skull fire pit, that will also destroy the stockpile (and so the spawning point of goblins).

As this is a kind of exploit, I suppose the code should not allow the player to pick a skull fire place…

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