# \[r375\] Looted items are picked up for crafting, sprite hovers anyways

**URL:** <https://discourse.stonehearth.net/t/r375-looted-items-are-picked-up-for-crafting-sprite-hovers-anyways/12906>\
**Category:** Previous Build Reports\
**Created:** [June 5, 2015, 9:57pm UTC](https://discourse.stonehearth.net/t/r375-looted-items-are-picked-up-for-crafting-sprite-hovers-anyways/12906 "2015-06-05T21:57:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![phector2004](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/phector2004/32/44268_2.png) [@phector2004](https://discourse.stonehearth.net/u/phector2004)\
**Post date:** [June 5, 2015, 9:57pm UTC](https://discourse.stonehearth.net/t/r375-looted-items-are-picked-up-for-crafting-sprite-hovers-anyways/12906/1 "2015-06-05T21:57:21Z")

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**Summary:** With the new goblin spawning and item drops, my footmen often kill a goblin and a crafter looking for the item that they drop will run over and pick it up before anybody can loot it. It will remain on their workshop with a ‘loot’ sprite if you have tagged it to be looted.

**Steps to reproduce:**

1. Kill enemy
2. Select dropped item, click to loot _(e.g. iron ore)_
3. Have crafter build something with the dropped item as an ingredient _(e.g. iron ingot)_

**Expected results:**  
Item enters your possession when picked up, loot sprite disappears.

**Actual results:**

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/1/a1dffc6673121c67d1053754244e8b483cddffcf.jpg)

This sprite hovered over the anvil until the ingot was hammered out (a good 10 minutes later!)

**Version:** r375

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**Author:** ![coasterspaul](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/coasterspaul/32/47876_2.png) [@coasterspaul](https://discourse.stonehearth.net/u/coasterspaul)\
**Post date:** [June 6, 2015, 12:52am UTC](https://discourse.stonehearth.net/t/r375-looted-items-are-picked-up-for-crafting-sprite-hovers-anyways/12906/2 "2015-06-06T00:52:12Z")

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I also noted this happening with a log brought to the fire pit. It was later looted for real, but the fire kept going, resulting in this old bug:

> [@\[Res\] Fire consumes no wood](http://discourse.stonehearth.net/t/ack-fire-consumes-no-wood/5983):
>
> Title: The firepit doesn’t use the log provided Summary: The firepit doesn’t use the log provided to lit it. Steps to reproduce: Wait until nighttime. See how a settler picks up a log, carries it to the firepit, and uses it to lit the fire. See how the same or other settler picks that log and returns it to the stockpile. Expected Results: The log should stay at the firepit until morning. Actual Results: The firepit keeps lit all the night without a log, and the log is not wasted as it is r…
