# \[R271 (x64)\] Interrupted Promotion Causes Promotion Loop

**URL:** <https://discourse.stonehearth.net/t/r271-x64-interrupted-promotion-causes-promotion-loop/12254>\
**Category:** Previous Build Reports\
**Created:** [May 12, 2015, 3:38am UTC](https://discourse.stonehearth.net/t/r271-x64-interrupted-promotion-causes-promotion-loop/12254 "2015-05-12T03:38:18Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![SirAstrix](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/sirastrix/32/68490_2.png) [@SirAstrix](https://discourse.stonehearth.net/u/SirAstrix)\
**Post date:** [May 12, 2015, 3:38am UTC](https://discourse.stonehearth.net/t/r271-x64-interrupted-promotion-causes-promotion-loop/12254/1 "2015-05-12T03:38:18Z")

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Attempting to promote a footman in the middle of an attack, he was hit during the promotion animation and got stuck in an infinite promotion loop with a nil error.

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/d/0/d082696d2d1385232a1685d19429ccef1c606dd4.jpg)  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/6/0/604cac8ea60f6875388c29d993bd58a08d79d294.jpg)

Upon doing a search, the closest I could find to this was (ANOTHER) Alpha 4 error.

> [@\[Res\] Promoting Footman Causes Infinite Error Loop](http://discourse.stonehearth.net/t/res-promoting-footman-causes-infinite-error-loop/6987):
>
> This is in Alpha 4 build. After a worker picked a sword up the game just starting listing a bunch of errors and the number next to the " ! " in the red diamond just kept going up. Then after the number got to about 4000 I could close the window but the game was very laggy but I could scroll around the map without lag. I could not access the menu to save or exit the game. Eventually the game just crashed.

* * *

So to recreate this:

1. Make swords.
2. Wait till you’re attacked.
3. During attack, attempt to promote footman.
4. Have footman hit during promotion.

* * *

Hardware:  
AMD Phenom II X4 965 Processor, ~3.4GHz  
16 GB PC3-12800  
AMD Radeon HD 7770 (x2)  
Crucial 256GB M4 SSD

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**Author:** ![coasterspaul](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/coasterspaul/32/47876_2.png) [@coasterspaul](https://discourse.stonehearth.net/u/coasterspaul)\
**Post date:** [May 12, 2015, 12:58pm UTC](https://discourse.stonehearth.net/t/r271-x64-interrupted-promotion-causes-promotion-loop/12254/2 "2015-05-12T12:58:25Z")

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I reported this at one point, but with a mason. If somebody could find that for me, I’d be pretty happy.

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [May 12, 2015, 4:08pm UTC](https://discourse.stonehearth.net/t/r271-x64-interrupted-promotion-causes-promotion-loop/12254/3 "2015-05-12T16:08:02Z")

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_well ive also had it with carpenters… maybe its just one big bug instead of multiple little ones…_

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**Author:** ![coasterspaul](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/coasterspaul/32/47876_2.png) [@coasterspaul](https://discourse.stonehearth.net/u/coasterspaul)\
**Post date:** [May 12, 2015, 9:32pm UTC](https://discourse.stonehearth.net/t/r271-x64-interrupted-promotion-causes-promotion-loop/12254/4 "2015-05-12T21:32:38Z")

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> [@coasterspaul](#):
>
> I reported this at one point, but with a mason. If somebody could find that for me, I’d be pretty happy.

I found it, @coasterspaul! Are you proud of me?

> [@Goblins + Promotion = Death (plus looping)](http://discourse.stonehearth.net/t/goblins-promotion-death/11891):
>
> (r256 x64): I tried to promote a mason right before a goblin raid. He’d gotten to the mallet and chisel right when the goblins reached my stockpile. I pressed the button for Town Defense mode. Unfortunately, he didn’t listen. He tried to pick up his new tools, but two to three goblins surrounded him. [image] They hit him. He dropped his tools. He started picking the tools back up. That process repeated (and his health depleted) until I called off the town defense long enough for some other H…
