When I start a new game, the game returns a message with the error c0204 and I see that I don’t have the ambient occlusion.
Which version of Stonehearth are you running?
Have you changed some of your graphics configurations recently?
I’m running the version R183 and my config is Windows 8.1 64bits, 16GB Ram, Nvidia GTX 780ti, I7 4770k. Before the release of the A7 on the unstable branch I had the ambient occlusion.
If you want I have a save game.
Anybody have a solution because I still have this error in the version 192 which pops up at the beginning of a game and during it.
Are your drivers up to date?
New driver released december 23rd, try that.
I have the software GeforceExperience so I always have my drivers up to date and the problem began since the unstable release of the alpha 7.
for what it’s worth, I have the same app running on my rig, and there have been a few times where I could manually get more recent drivers for my card…
+1 for @SteveAdamo, I to have that and it is often not the most up to date drivers, you can often find new ones manually.
I use the beta branch of Nvidia driver so I have the last driver of nvidia card but what I find weird it’s that I got this error with the alpha 7.
hmm… and if you manually roll back to A6, it doesn’t reappear? peculiar…
Mmmh now I have this message on the alpha 6 maybe I change something^^
Un-Check the Ambient box and the Error should go away. I’m Having the same Error when Ambient is checked… Geforce GTX680 2G
Okay a big thank you =) because this error turns the game mad^^ Maybe a new driver Nvidia introduced it.
No worries Right now it’s not a big deal yet, hopefully A8 we can re-enable it
I hope so =P Now we just have to crossed fingers^^
Still present so far 2081 o-well maybe next
Here is a screenshot of the error, on a 980 with the latest driver.
It’s non-fatal and can be ignored, but something that needs poking with a @not_owen_wilson stick as it keeps popping up every few minutes.
Have it also on the 660 GTX. “Workarround” for it is just simply deactiavting Ambient Occlusion in the Settings