Edit: Should we fix this bug?
Be honest @sdee, a hanging / cliff-side town in the full game would be awesome .
Honestly, I would love to see screenshots of your hanging, cliff-side towns.
It’s hard without things like bridges and ladders down, but here’s some “concept art”, if you will…
It’s probably a niche thing, and you might want some extra physics code to handle this stuff*, but it does look pretty cool .
*This also applies to the vanilla game though. Find a small hill etc, build on it, use a geomancer to collapse the hill, then laugh at goblins - or have a levitating house, or even a whole village supported on a 1x1 nerd pole stalk.
That top one is epic. Like: “not only am I going to build a building on this cliff, I’m going to make it pretty, too.”
the very, very humble beginnings of TerraceVille…
tried a few “treehouse” designs that failed… I noticed my workers seem to forget about building if they get hunger pangs midway through construction… I have to add something new to the design to reengage their interest…
i think the bug should be fixed, then turned into a feature :3
so lets call the bug a feature then fix a couple things to it.
but i say yes to make a feature so the sandbox sim can become a reality
this could actually be a good start into rice farming perhaps?
Welcome to Plank. well planks and ladders. We had adventures in building skyhigh and drama and a rescue. Then with all that my workers and carpenters got so content the only thing they would do is go cut trees and pick up supplies. (it’s about 7 minutes long total.
thats some cool stuff
I vote for leaving it in the game.
We watched this together on Chris’s monitor and found ourselves cheering out loud by the end.
I … I think I love you a little bit. Is that okay?
The giant ladder in the sky :’( so so beautiful.
turn this bug into a feature!!! would be epic!
Whoa! How did you build the walls on top of the projected terraces?
By having a floor underneath it which is a little bit larger
I would love to see a screen/video of your dragging the wall out, if you have one. We disabled the drawing of walls over things that weren’t “terrain” but evidently there is a cat door somewhere in our logic.