No DRM. Your kickstarter rewards like the baby mammoth will require a one time activation to redeem, but the game will ship DRM free. No DRM.
Of course, the Steam version has Steam as DRM but that’s not really evil.
Well, I don’t understand why people oppose ticket checks in public transport in general. How comes so many people hate it? It’s supposed to prevent fare dodging. If the controller is using a chainsaw to see if there’s a stowaway hidden in your stomach, how come so many people oppose it?
A bad analogy but it goes like this: DRM does not prevent piracy. Period. If anything, it prevents sales. Software cannot be made uncrackable. The very second somebody has your program (or parts of it) on his or her computer, he can analyse and work around it. All you can achieve is that this progress takes longer or gets more complicated for less experienced users.
By doing that, however, you often end up with DRM that either breaks for legally paying customers (activation servers that don’t work/are no longer available/crashes their system/is incompatible/becomes incompatible), severely limits what freedoms you have (you may install this program on 1.5 computers once every decade) or more. In the end, it’s a waste of money and time - for both the developer and the customer.
This isn’t real goods we’re talking about here. If somebody pirated a game, statistics show that it’s unlikely he would have ever bought it in the first place. This isn’t like stealing because nobody loses money. It’s all about losing potential money, the same way I could say I’m losing two billion dollars per day because I can’t sell air for a grand per litre.