# Qubicle Constructor (Voxel-Editor) - Information, Links, Threads and Questions

**URL:** <https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958>\
**Category:** Modeling & Animation\
**Created:** [September 12, 2013, 11:57pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958 "2013-09-12T23:57:21Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![voxel\_pirate](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/voxel_pirate/32/2309_2.png) [@voxel\_pirate](https://discourse.stonehearth.net/u/voxel_pirate)\
**Post date:** [September 12, 2013, 11:57pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/1 "2013-09-12T23:57:21Z")

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Let’s try to gather relevant information about Qubicle, to provide a starting point for new “modders”.

**Qubicle what?**

**Qubicle** is actually called “ **Qubicle Constructor** ” and is a Voxel-Editor written by [**Minddesk**](http://www.minddesk.com/). The brain behind this company is called @Tim and every now and then he shows up in this forum here.

Qubicle is **used by the devs of Stonehearth** to create all the nice Voxel-Models, like settlers, animals, houses, environment and even the whole landscape.

**How much?**

There is a basic version of Qubicle available, which you can use to evaluate the tool. This version comes without costs… **it is free**. However, it has some limitations in available features and capabilities to export files. So if you consider to export your models into Stonehearth or an animation software like 3ds Max, Blender or Maya…

1. … either you purchase the Stonehearth-Edition (allows export of .qb-files for Stonehearth)
2. … the Home- or Master-Edition (master allows for commercial usage and both allow export of .obj-files)

Radiant Entertainment and Minddesk have worked out a deal and there is now an official **Stonehearth-Edition** available. As Tim mentions further down in this thread, it is still **QC1 and the costs are $11**. Once QC2 is ready, a free update should be included. This version of QC will allow to export into the .qb-format which is used in Stonehearth. However, other formats like .obj will be not included.

**Once QC2 is out** the “play” editions should also include an export option into .obj-format [as explained in another thread](http://discourse.stonehearth.net/t/panicle-minecraft-schematics-to-qubicle-files-and-more/5146/37):

> “Qubicle 2 Play editions will feature a very basic 1-click OBJ exporter.”

Personally I think this offer will be great and as Qubicle is a nice tool… if you have some money left and you would like the full features included in the Home- or Master-Edition… give it a try 😉.

**Information! Where?**

_ **Official Sources:** _

- [Download / buy](http://www.minddesk.com/qubicle_constructor.php) from the **homepage of Minddesk**.
- [Quick Start Manual](http://www.minddesk.com/wiki/index.php?title=Qubicle_Constructor_1:Quickstart_Manual) and [Reference Manual](http://www.minddesk.com/wiki/index.php?title=Qubicle_Constructor_1:Reference_Manual) from the **Qubicle Wiki**.
- … including [shortcuts](http://www.minddesk.com/wiki/index.php?title=Qubicle_Constructor_1:Keyboard_Shortcuts)!
- … and an [overview on available tutorials](http://www.minddesk.com/wiki/index.php?title=Qubicle_Constructor_1:Tutorials) (English, French and German).

_ **Stonehearth-Forum:** _

A thread with some tips and tricks…

> [@Qubicle: Tips & Tricks for beginners](http://discourse.stonehearth.net/t/qubicle-tips-tricks-for-beginners/1251):
>
> Not having mastered anything yet by myself, still I think there might be some “lessons learned” from different streams and own experience, which are worth sharing. Feel free to add yours, if you have some good ones (happy to learn something new)! Just for the record… they are in no certain order and for sure for beginners only ;-). Tip 1 - Activate “Model”-Modus while having a Matrix active A picture describes this one best: [image] As you can see, if you active the checkbox titled “Model” …

A thread which shows the whole process of starting with a picture, creating a model in Qubicle and finally an animation in Blender…

> [@Guide: "From a picture to an animation"](http://discourse.stonehearth.net/t/guide-from-a-picture-to-an-animation/1702):
>
> “How to start working on my own stuff?” That was one of the first things I have had in my mind after I have joined the community of Stonehearth. In the meanwhile I have tried this and that and would like to share my “lessons learned” with anyone interested in it. If this guide provides an easier entry or some motivation to start thinking about creating own voxel-desings, modding, animation… nothing more I could ask for wink. So what should this be all about? I want to create a few videos (I …

A repository of models created with Qubicle and provided by the Stonehearth-Community ( **not official, please read the disclaimer!** )…

> [@Unofficial Model- and Template-Files for Qubicle](http://discourse.stonehearth.net/t/unofficial-model-and-template-files-for-qubicle/1925):
>
> Just had the idea to create a repository of unofficial model- and template-files for [Qubicle](http://www.minddesk.com/qubicle_constructor.php), as there are already some made available here and there. Having a single place for them makes it also easier to delete all references once we have the final models / templates available. Feel free to add your own .qmo-files if you like the idea and if you are willing to share them. If I might suggest, please do not post files if you are not the creator. Disclaimer for users: Please be aware that this …

If you are not able to export models into an animation tool (to resize them), you can try to adjust their size within Qubicle (performance might suffer)…

> [@Qubicle How To: "Voxelize" large models a la Stonehearth](http://discourse.stonehearth.net/t/qubicle-how-to-voxelize-large-models-a-la-stonehearth/750):
>
> Hello Fellow “Artists”, I am working at the moment on a model which is a bit bigger and encounter an issue, which you might also face (maybe already did). If you have a larger model, you typically need more Voxels to design it. However, if you use a lot of Voxels, the final product does not look right anymore and might not fit to the art of Stonehearth. Let me use my actual model, a boat, as a showcase. This model I have developed to fit in size to the model of a standard dude: [image] Apart…

**Video Introductions / Tutorials:**

Two videos [taken from this thread](http://discourse.stonehearth.net/t/qubicle-tips-tricks-for-beginners/1251) and also [available in German](http://discourse.stonehearth.net/t/german-fan-blog-www-stonehearth-de/1365/20):

https://www.youtube.com/embed/CU1freK_Lbc?feature=oembed&wmode=opaque&list=PL11b6cWivbuBDK6sS6T2R1A_lj5kY9uXB

https://www.youtube.com/embed/ifmFVQUwSMo?feature=oembed&wmode=opaque&list=PL11b6cWivbuBDK6sS6T2R1A_lj5kY9uXB

Another one [from this thread](http://discourse.stonehearth.net/t/guide-from-a-picture-to-an-animation/1702/5):

https://www.youtube.com/embed/2Ho2y9-32cg?feature=oembed&wmode=opaque&list=PL11b6cWivbuBDK6sS6T2R1A_lj5kY9uXB

**Questions?**

If you do not ask, nobody will answer. Feel free to raise any questions following this post 😉.

Please also raise your voice if you have e.g. another link which deserves to be added…

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<div class="post-metadata">

**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [September 29, 2013, 3:22am UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/3 "2013-09-29T03:22:08Z")

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this seems like a worthwhile news blurb to highlight… 😃

[**Qubicle 2 - The New User Interface**](http://minddesk.com/blog/the-new-user-interface-week-1/)

> I hope you had a great week just like I did. I am currently working on the new ui (user interface) of QC2 and I simply love it. It’s my personal cream puff of software development. I am in happy mode.

and even more interesting:

> But what that allows me to do is to offer **customized QC2 special editions** that have the look and feel of the product that it’s made for.

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**Author:** ![voxel\_pirate](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/voxel_pirate/32/2309_2.png) [@voxel\_pirate](https://discourse.stonehearth.net/u/voxel_pirate)\
**Post date:** [September 29, 2013, 11:47am UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/4 "2013-09-29T11:47:39Z")

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Yes, I am looking forward to the skinning-feature and also with the comments so far in the blog QC2 seems to be heading towards the right direction.

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [September 29, 2013, 3:03pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/5 "2013-09-29T15:03:28Z")

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> [@voxel\_pirate](#):
>
> I am looking forward to the skinning-feature

well, i took that to mean “we can have specialized versions of Qubicle to be sold under different SKU”… i.e. **Qubicle Stonehearth Edition** … 😄

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**Author:** ![voxel\_pirate](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/voxel_pirate/32/2309_2.png) [@voxel\_pirate](https://discourse.stonehearth.net/u/voxel_pirate)\
**Post date:** [September 29, 2013, 6:43pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/6 "2013-09-29T18:43:21Z")

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You took it the right way. Tim confirmed that he is able (and willing) to offer adjusted versions of QC2 for games which would like to use it. Skinning is only a small part of that. As far as I have understood this can include also special features or adjusted functionality.

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [September 29, 2013, 7:08pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/7 "2013-09-29T19:08:03Z")

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> [@voxel\_pirate](#):
>
> You took it the right way.

so, what you’re saying is, im good looking AND smart… gotcha…

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**Author:** ![Rickeyhb](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/rickeyhb/32/65505_2.png) [@Rickeyhb](https://discourse.stonehearth.net/u/Rickeyhb)\
**Post date:** [November 10, 2013, 9:03pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/8 "2013-11-10T21:03:17Z")

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Soo any news about QC2 - Stonehearth Edition ?  
I want to do some animation of my QC stuff 🙂 And the free version cant export ".obj"  
Is it possible for me to buy “Home edition” and get a free upgrade when the new version arrives?

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**Author:** ![voxel\_pirate](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/voxel_pirate/32/2309_2.png) [@voxel\_pirate](https://discourse.stonehearth.net/u/voxel_pirate)\
**Post date:** [November 11, 2013, 7:09am UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/9 "2013-11-11T07:09:02Z")

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@Rickeyhb unfortunately no news and I would not be suprised if we do not get any prior December. Tim is still working on QC2 and just moved into a new flat and the devs are busy with polishing the initial release.

If you buy QC1 you can expect an upgrade-option, but I don’t think it will be for free.

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**Author:** ![Nicedude80](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nicedude80/32/41809_2.png) [@Nicedude80](https://discourse.stonehearth.net/u/Nicedude80)\
**Post date:** [November 13, 2013, 9:53am UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/10 "2013-11-13T09:53:51Z")

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If I were to buy the Home version of Qubicle Constructor now, and later when 2.0 comes out with the special Stonehearth edition, would I be able to get a free upgrade to that version? I want to get it now, but I don’t want to waste my money if I have to buy it again when 2.0 comes out.

Thanks!

[Edit] Nevermind, I didn’t see the “All upgrades up to next major release” feature on the page.

[Edit] I was wondering, will I be able to use the home edition/non-commercial edition of Qubicle Constructor for mods, as long as I don’t sell them or make money off of them?

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**Author:** ![voxel\_pirate](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/voxel_pirate/32/2309_2.png) [@voxel\_pirate](https://discourse.stonehearth.net/u/voxel_pirate)\
**Post date:** [November 12, 2013, 11:20pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/11 "2013-11-12T23:20:36Z")

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… however, Tim mentioned that we can expect to have an option to upgrade QC1 to QC2. Also keep in mind that there might be a Stonehearth-Edition announced at a later point in time… although we do not know any details.

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**Author:** ![Smokestacks](https://avatars.discourse-cdn.com/v4/letter/s/97f17d/32.png) [@Smokestacks](https://discourse.stonehearth.net/u/Smokestacks)\
**Post date:** [November 13, 2013, 9:29pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/12 "2013-11-13T21:29:29Z")

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Is it just for me that the above two posts are out of chronological order for?

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**Author:** ![voxel\_pirate](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/voxel_pirate/32/2309_2.png) [@voxel\_pirate](https://discourse.stonehearth.net/u/voxel_pirate)\
**Post date:** [November 13, 2013, 9:30pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/13 "2013-11-13T21:30:56Z")

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They where merged into this topic as they fit nicely 😉.

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**Author:** ![Smokestacks](https://avatars.discourse-cdn.com/v4/letter/s/97f17d/32.png) [@Smokestacks](https://discourse.stonehearth.net/u/Smokestacks)\
**Post date:** [November 13, 2013, 9:42pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/14 "2013-11-13T21:42:55Z")

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Ah, I thought so, I was sure I had seen Nicedude’s topic as an individual thread, it’s just odd that they’re out of order 😛

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [November 13, 2013, 10:33pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/15 "2013-11-13T22:33:43Z")

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Sorry, did I break the internet again?

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**Author:** ![voxel\_pirate](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/voxel_pirate/32/2309_2.png) [@voxel\_pirate](https://discourse.stonehearth.net/u/voxel_pirate)\
**Post date:** [December 5, 2013, 3:15pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/16 "2013-12-05T15:15:00Z")

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Btw. as an interesting side note… in the meanwhile Qubicle Constructor is used by [games like Spark Rising](http://www.kickstarter.com/projects/johnmasterlee/spark-rising-a-build-battle-sandbox-game) and even [Trion’s just announced Trove](http://www.trovegame.com/).

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [December 5, 2013, 3:18pm UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/17 "2013-12-05T15:18:14Z")

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> [@voxel\_pirate](#):
>
> even Trion’s just announced Trove

wow, Trove as well? more high profile games using your products is certainly good for business…

congratulations @Tim! 😄

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**Author:** ![Tim](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tim/32/43511_2.png) [@Tim](https://discourse.stonehearth.net/u/Tim)\
**Post date:** [December 6, 2013, 10:40am UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/18 "2013-12-06T10:40:09Z")

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Thank you @SteveAdamo. Loads of games made with Qubicle are coming out these days. I am living the dream 😄 Latest entry: Continue?9876543210

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/2X/5/5be2d369bb4df1d48c4a20ae80cdc968f0fa673a.jpg)

More at [http://www.continue9876543210.com/](http://www.continue9876543210.com/) including a very good trailer. Check it out!

In other news: I will announce release dates and prices next week.  
QC2 is still in alpha but a closed beta is not far away.  
You will have to use QC1 a little longer. But don’t bother: you won’t have to pay $40.

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<div class="post-metadata">

**Author:** ![voxel\_pirate](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/voxel_pirate/32/2309_2.png) [@voxel\_pirate](https://discourse.stonehearth.net/u/voxel_pirate)\
**Post date:** [December 6, 2013, 10:56am UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/19 "2013-12-06T10:56:24Z")

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Thanks for the update Tim… so next week we will get a small x-mas present from you (release dates / prices) 😉. Looking forward to it!

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<div class="post-metadata">

**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [December 6, 2013, 11:56am UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/20 "2013-12-06T11:56:18Z")

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thanks @Tim!

_and there was much happiness and joy in the modding world_

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<div class="post-metadata">

**Author:** ![Tim](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tim/32/43511_2.png) [@Tim](https://discourse.stonehearth.net/u/Tim)\
**Post date:** [December 16, 2013, 9:33am UTC](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958/21 "2013-12-16T09:33:32Z")

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guys, sorry for the delay. I still need some feedback from the boys but they are very very busy getting the alpha out for you.  
I guess we will have to wait a little bit longer.  
will keep you posted

[Next page](https://discourse.stonehearth.net/t/qubicle-constructor-voxel-editor-information-links-threads-and-questions/2958.md?page=2)
