If you’ve never played the game Oregon Trail, please go look it up!
We all know now that food/water/sleep/seasons will play a huge roll in Stonehearth and will add to the dynamics of travel.
Traveling in Stonehearth should be a challenge in itself, the larger the group/farther the travel, the more supplies that will be needed.
Assuming settlers will have to go eat, drink, and sleep:
You will need to carry a limited amount of supplies on your settlers and obviously a caravan or pack mule.
You could decide on whether or not to bring military personal on your travels to ensure the safety of your settlers.
You can setup a basic camp with fire/tents/sleeping bags or build a small mini-fort if you have the man-power/time to build it
(especially if you found an area that has some temporary resources
that can be gathered)
Basic advantages and disadvantages when traveling during the day/night like visibility, water usage, being spotted by enemy
You will need to manage sleep schedules, guard/patrol duties, hunters and gatherers.
Seasons will affect traveling, proper clothing/shelter in winter must be provided or your settlers wont last a fortnight.
All with SPECIFIC manual and automated load-out systems created for travel to make it easier to prep a group for travel, (some could
include saved caravan loadouts, settler type loadouts, camps/mini-fort
layouts previously made by the player)
I’m assuming that most of this will already naturally be in as it applies already to your main settlement. However, without giving too much spontaneity away on the possible woes of your travels, Id like to see some streamlined systems that make it easier and less micromanagy to setup travel groups and camps when out and about. Either way, I hope traveling is dangerous and difficulty and requires good management to be successful.
What do you guys think?
Make sure to favorite/like if you agree!