One Rule to Ring Them All

#6

@Yuno: Absolutely! In fact, we’re planning right now for more ways to promote modding – an event or contest is definitely part of our thinking.

7 Likes
#7

i keep forgetting to ask this,

without their permission, are we allowed to look around in someones code/mod to get an idea of how they achieved/implemented something?

hopefully that made sense…

3 Likes
#8

@8BitCrab - sure, that’s not an issue (assuming, of course, that the mod in question is open for inspection). Seeing how other people do things is how we learn.
The problem is when people copy part or whole of a mod without asking permission, and then making that part of their own work.

5 Likes
#9

Is it permitted to make money off of one’s mod via services such as Adfly? If not, I’m not bummed-out; if so, I may have just found a lucrative new hobby. :smile:

#10

I have a question about if don’t reply part.

If u ask and they don’t reply can’t u just update it for them I mean alot goes into making an original mod from scratch I know but if u just update keep original name and give them the credit is it ok then?

2 Likes
#11

Personally, I would say the answer to this is no. Even if you give them credit, it is still their content in the end. What if they want the mod to stay dead but wanted to leave the content up to give others an example to look at?

If it is that type of situation and you cannot get them to respond, it would just be best to create a new mod from scratch. Otherwise they may return and be very upset that you hijacked their mod.

3 Likes
#12

Continuing the discussion from One Rule to Ring Them All:

well to think about personally i would have been honored that someone liked my mod so much they updated it for me. its hard making one from scratch, to think that they still have time to update it every update in game while making different mod.

thats what i think personally .

#13

To quote, well, me:

That means if you ask and they don’t respond, it’s not okay to use their work (even if you credit them). We understand that you may want someone to update their mod – but if they haven’t, that’s their choice. We’ve established this rule because too many situations have arisen with people wanting to use other people’s code (or creations) – and this is the simplest way for us to ensure that the rights of creators are respected while still giving others an opportunity (if they ask) to build upon previously created works.

5 Likes
#14

i did ask no answer and i gave them credit.

#15

Wellll…

[quote=“brad, post:13, topic:16926”]
That means if you ask and they don’t respond, it’s not okay to use their work (even if you credit them).
[/quote] :confounded:

2 Likes
#16

oh, i didn’t see his reply over here…

#17

its ok it doesnt work right any way ill take it down

split this topic #18

A post was split to a new topic: Looking for Mod Suggestions

#19

I am new to the Stonehearth community as in I made a discourse account today and I have played stonehearth for a little while and what I am really wondering is, is there a written (I have problems with not being able to cite words when it comes to a video so preferably written) explanation on how to mod on the forums that takes you step by step explaining how to mod something and then a quick tutorial on how to mod an actual item just so you can figure it out. I really want to get into modding but no idea where to start.

#20

Welcome to the forum, @huskysniff :slight_smile:

I’m not sure that we have a written tutorial that is up-to-date, but maybe you can take a look at this GitHub - stonehearth/startermod_basic: A most basic starter mod to get you going! and this GitHub - stonehearth/startermod_items: a sample mod showing how to create different types of items

They are small mods to get started. To mod an item, we usually copy-paste an existing item from the game, and modify some values to our convenience. The startermod_basic is the best example to figure out how to add an item with its recipe.

For advanced (but possibly outdated) tutorials, you can search inside the Modding category:
http://discourse.stonehearth.net/search?q=tutorial%20category%3A2

5 Likes
#21

So what are Team Radiant’s thoughts on incorporating features from mods into the base game? For example, Mojang has worked with mod creators to add many interesting features to minecraft, like horses, slime blocks etc, migrating these features from mods into the unmodded game.

Do you see Team Radiant following this example of drawing from the community to enrich the base game?

5 Likes
#22

I’d like to try out modding, if anyone can guide me it would be awesome. PS: I’m not even a beginner, so don’t even bother asking me what I know

1 Like
#23

Heya. There’s not really any guides out there that teaches you how to mod Stonehearth, though there are some other threads here in the discourse that have asked similar to what you want to know. I’d suggest that you check them out and what answers are available there. :slight_smile:

http://discourse.stonehearth.net/t/teach-me-to-mod-blush/14144

http://discourse.stonehearth.net/t/teach-me-how-to-smod/21138

http://discourse.stonehearth.net/t/how-to-start-modding/21814

3 Likes
#24

there is also
@Tuhalu positional guide
Reference: Positioning Placeable Items
An online app that checks your .json files for consistency.
http://jsonlint.com/
@MelOzone palette guide and a website for getting color information.
More lights from Mel (and other modelling stuff)
http://paletton.com/

A website to check out other folks mods
http://praisedb.x10.bz/

Free downloadable voxel editors
Such as MagicaVoxel https://voxel.codeplex.com/
and Voxel Shop
VoxelShop (Voxel-Editor) | Terasology

I hope this helps

3 Likes
#25

Is there any precedent for reviving an “abandoned” mod - one where the owner hasn’t been online in a notable amount of time and does not respond to any means of contact?

2 Likes