Nordlingmod, a bit of an update

How can i make it grow the “mysterious seed”? Freya’s blessing is a “town” path or a craftable item?

You make the seed, pick the +1+1+1 (Freya) option during the shrine quest, it becomes green and glowy, then it grows over time (in a few steps) to a flipping huge tree, so make sure to plant it somewhere where there is enough space.

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I have a problem. when I chose Nordlingov I could not add attributes that is clicked on attributes that the menu with attributes did not open.

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sorry about my English I’m still learning it

help pliz in return on gratitude I will make so much screenshots how many need will.

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I think you mean while choosing a party to set out with? I assume you use the mod BEAM that allows you to change things like attributes and perks? If so you may need to check the box on the top of the screen that says unlock… Something

Otherwise please show me a screenshot of what you mean please :slight_smile:

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well right now it would be

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Sorry I don’t know what you mean?

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now I will throw off screenshots

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and when I click on a random appearance, or all residents that all hangs and does not load

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The button with the dice on the bottom? That should just work. Try hitting F5 once and trying again? I have never had issue with this menu before yet but it looks normal?

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release-949 (x64)[M]
std::exception: ‘‘nordlingmod’ has no alias named ‘megacrops:onion’ in the manifest.’
stack traceback:
[C]: in function ‘create_entity’
radiant/modules/entities.lua:40: in function ‘create_entity’
…rth_ace/monkey_patches/ace_harvest_crop_adjacent.lua:143: in function ‘_create_item’
…rth_ace/monkey_patches/ace_harvest_crop_adjacent.lua:201: in function ‘_harvest_megacrop_and_return’
…rth_ace/monkey_patches/ace_harvest_crop_adjacent.lua:39: in function ‘_harvest_one_time’
stonehearth/ai/actions/harvest_crop_adjacent.lua:135: in function <stonehearth/ai/actions/harvest_crop_adjacent.lua:126>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: in function ‘run’

[C]: ?
[C]: ?
[C]: ?
[C]: in function ‘run’
stonehearth/components/ai/ai_component.lua:549: in function <stonehearth/components/ai/ai_component.lua:533>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:67: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:533: in function <stonehearth/components/ai/ai_component.lua:529>
[C]: ?
[C]: ?
release-949 (x64)[M]
stack traceback:
[C]: ?
[C]: ?
[C]: ?
[C]: in function ‘run’
stonehearth/services/server/tasks/task_action.lua:198: in function <stonehearth/services/server/tasks/task_action.lua:195>
[C]: ?
[C]: ?
[C]: in function ‘run’
…nehearth/services/server/tasks/task_group_action.lua:137: in function <…nehearth/services/server/tasks/task_group_action.lua:125>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: in function ‘run’
stonehearth/components/ai/ai_component.lua:549: in function <stonehearth/components/ai/ai_component.lua:533>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:67: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:533: in function <stonehearth/components/ai/ai_component.lua:529>
[C]: ?
[C]: ?

Just got this error - I’m guessing my farmers just tried to create a giant onion but it noped lol

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Sorry for the late reply! I got a fix for this… I didnt remember if I patched it to steam or not yet, I’ll take a look today :slight_smile:

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No worries :slight_smile: It’s not game breaking that I can tell just throws the error :slight_smile:

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Pushed it the other day so should be solved now anyway :slight_smile:

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Well, might be annoying for reporting the simmilar thing again but i have nowhere to store bramble juice :glum: : /

Bramble juice?
Is it called that?

If so, it’s not an ACE drink - all ACE drinks have respective filters in barrels and supply casks.

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Its nordling mod drink check the cook menu

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It was the same like drinks from JOTO, you could craft them but not store them, this was fixed (thanks wouter :jubilant:) i hope this gets fixed soon too

Ya I fixed that in Jewels of the Orient, last big ACE update changed how those casks are in the files, didn’t get it included for Bramble Juice yet, sorry.

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Thank findersword, he made the patch :smiley: