# Nobody Makes Mods - Warhearth 40k v0.5 and more

**URL:** <https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462>\
**Category:** Outdated Mods\
**Created:** [June 14, 2015, 12:34pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462 "2015-06-14T12:34:30Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![NobodyPro](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nobodypro/32/11807_2.png) [@NobodyPro](https://discourse.stonehearth.net/u/NobodyPro)\
**Post date:** [June 14, 2015, 12:34pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/1 "2015-06-14T12:34:31Z")

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# Nobody Makes Mods#

In which Nobody makes mods.

* * *

 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/9/f/9fc2f2686a379b93f95f1504dc110ea63058b718.png)  
Based on Warhammer 40,000

### Features

- 12 weapons (see image below)
- 2 suits of power armour
- Imperial Trader
- Imperium-themed names for hearthlings and settlements

### Known Issues and Quirks

The Sororitas power armour can be used by both genders.

 ![](http://i.imgur.com/tvRddnC.png)  
Download: [Warhearth 40k v0.5](https://drive.google.com/file/d/0B3jTLk60X5a3WFVzMFpValc4bmM/view?usp=sharing)

* * *

##Small Mods##  
###Warhearth###  
Based on Warhammer

#### Features

- Empire-themed names for hearthlings and settlements

Download: [Warhearth v0.1](https://drive.google.com/file/d/0B3jTLk60X5a3V180TGk0bDdLRU0/view?usp=sharing)

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**Author:** ![BloodW0lf](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/bloodw0lf/32/11846_2.png) [@BloodW0lf](https://discourse.stonehearth.net/u/BloodW0lf)\
**Post date:** [June 14, 2015, 12:48pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/2 "2015-06-14T12:48:22Z")

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Looks like a good start to a mod!

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**Author:** ![Newf](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/newf/32/43487_2.png) [@Newf](https://discourse.stonehearth.net/u/Newf)\
**Post date:** [June 14, 2015, 2:44pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/3 "2015-06-14T14:44:30Z")

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WOO!!! A 40K MOD THAT’S GOING TO BE COMPLETED!!!

I would love to be building a fortress or Fortress-Monastery for a Space Marine chapter instead of building a city or village. Perhaps changing the normal Hearthlings into serfs or servitors might be an idea?

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**Author:** ![Hugh\_Jelly](https://avatars.discourse-cdn.com/v4/letter/h/97f17d/32.png) [@Hugh\_Jelly](https://discourse.stonehearth.net/u/Hugh_Jelly)\
**Post date:** [June 14, 2015, 2:55pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/4 "2015-06-14T14:55:51Z")

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Goblins should be orks! With the regular worker goblins being gretchins/grots

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**Author:** ![Tuhalu](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tuhalu/32/44358_2.png) [@Tuhalu](https://discourse.stonehearth.net/u/Tuhalu)\
**Post date:** [June 14, 2015, 3:01pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/5 "2015-06-14T15:01:28Z")

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Looking pretty good.

> [@NobodyPro](#):
>
> The Sororitas power armour can be used by both genders and changes female hearthling’s head. I’ll change the latter in the next version and the former when I know how.

The later seems super easy, the former a bit hard. There is no code for gender restrictions on equipment.

I think you’d have to modify EquipmentPieceComponent:is\_upgrade\_for() function in equipment\_piece\_component.luac to check the equipment for some kind of gender tag. Then, only if it exists, you can return false if the hearthling making the query is the wrong gender.

And there my limited understanding ends… Anyone know if you can modify the lua from an external mod or would you have to overwrite the file in question?

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**Author:** ![Spoolicus](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/spoolicus/32/44067_2.png) [@Spoolicus](https://discourse.stonehearth.net/u/Spoolicus)\
**Post date:** [June 14, 2015, 6:48pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/6 "2015-06-14T18:48:20Z")

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Awesome! I’ve always been a big fan of the WH40k universe, so seeing this really made my day! Good luck with this, at the very least I want to see this done haha!

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**Author:** ![ZwoeleBeer](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/zwoelebeer/32/46741_2.png) [@ZwoeleBeer](https://discourse.stonehearth.net/u/ZwoeleBeer)\
**Post date:** [June 15, 2015, 10:09am UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/7 "2015-06-15T10:09:20Z")

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40K could work within this blocky game, sure!

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**Author:** ![NobodyPro](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nobodypro/32/11807_2.png) [@NobodyPro](https://discourse.stonehearth.net/u/NobodyPro)\
**Post date:** [June 15, 2015, 12:48pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/8 "2015-06-15T12:48:36Z")

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Uploaded v0.2 of Warhearth 40k.

```
0.2
Reworked the Sororitas Power Armour
- Added helmet
- Tweaked colors
- Added 'Sororitas Power Armour' buff that increases Muscle and damage
Recoloured the Plasma Pistol (blue to green)
Attached small_fire.animatedlight to Plasma Pistol. Placeholder for custom effect.
Added descriptions for all items and recipes

```

I also added a new piece of art to the OP.

The previous version may have been unavailable due to its sharing settings on Google Drive, this has been fixed for this version.

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<div class="post-metadata">

**Author:** ![Dracorexion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/dracorexion/32/18684_2.png) [@Dracorexion](https://discourse.stonehearth.net/u/Dracorexion)\
**Post date:** [June 15, 2015, 12:54pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/9 "2015-06-15T12:54:08Z")

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Wow, this looks like it’s going to be fun to play atound in.

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**Author:** ![NobodyPro](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nobodypro/32/11807_2.png) [@NobodyPro](https://discourse.stonehearth.net/u/NobodyPro)\
**Post date:** [June 15, 2015, 12:55pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/10 "2015-06-15T12:55:30Z")

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> I would love to be building a fortress or Fortress-Monastery for a Space Marine chapter instead of building a city or village. Perhaps changing the normal Hearthlings into serfs or servitors might be an idea?

I might tackle this after the main game allows you to choose a player faction. For now I’m sticking to ‘street-level’ Warhammer 40,000 in the style of Necromunda or Dark Heresy.

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**Author:** ![Dracorexion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/dracorexion/32/18684_2.png) [@Dracorexion](https://discourse.stonehearth.net/u/Dracorexion)\
**Post date:** [June 15, 2015, 12:57pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/11 "2015-06-15T12:57:55Z")

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Then we might be waiting till near beta.

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<div class="post-metadata">

**Author:** ![NobodyPro](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nobodypro/32/11807_2.png) [@NobodyPro](https://discourse.stonehearth.net/u/NobodyPro)\
**Post date:** [June 15, 2015, 1:00pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/12 "2015-06-15T13:00:40Z")

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> Goblins should be orks! With the regular worker goblins being gretchins/grots

To start with I’m going to create a new faction of bandits but Orks are too much fun to ignore for long.

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**Author:** ![Dracorexion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/dracorexion/32/18684_2.png) [@Dracorexion](https://discourse.stonehearth.net/u/Dracorexion)\
**Post date:** [June 15, 2015, 1:03pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/13 "2015-06-15T13:03:38Z")

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Are the bandits going to be humans or goblins?

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<div class="post-metadata">

**Author:** ![NobodyPro](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nobodypro/32/11807_2.png) [@NobodyPro](https://discourse.stonehearth.net/u/NobodyPro)\
**Post date:** [June 15, 2015, 1:09pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/14 "2015-06-15T13:09:02Z")

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> Then we might be waiting till near beta.

It’ll also give me time to get good.

> Are the bandits going to be humans or goblins?

Human, but I hadn’t considered doing anything with the goblins before now.

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<div class="post-metadata">

**Author:** ![Dracorexion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/dracorexion/32/18684_2.png) [@Dracorexion](https://discourse.stonehearth.net/u/Dracorexion)\
**Post date:** [June 15, 2015, 1:11pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/15 "2015-06-15T13:11:57Z")

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Will we be able to play as the bandits? I assume not, but it’d be cool to roam around as a bandit party.

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<div class="post-metadata">

**Author:** ![NobodyPro](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nobodypro/32/11807_2.png) [@NobodyPro](https://discourse.stonehearth.net/u/NobodyPro)\
**Post date:** [June 15, 2015, 1:47pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/16 "2015-06-15T13:47:03Z")

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I’ve actually been toying with the idea of having the player doing optional missions for various factions and having that shape what kind of settlement they build. They could do bandit-y missions for smugglers and criminals, giving them access to traders that sell contraband and cheap knock-offs of advanced gear and the workshops that make said knock-offs.

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<div class="post-metadata">

**Author:** ![Dracorexion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/dracorexion/32/18684_2.png) [@Dracorexion](https://discourse.stonehearth.net/u/Dracorexion)\
**Post date:** [June 15, 2015, 2:10pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/17 "2015-06-15T14:10:38Z")

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That sounds like it could leadvti some fun looking settlements. What other factions do you plan on making?

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<div class="post-metadata">

**Author:** ![NobodyPro](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nobodypro/32/11807_2.png) [@NobodyPro](https://discourse.stonehearth.net/u/NobodyPro)\
**Post date:** [June 15, 2015, 3:11pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/18 "2015-06-15T15:11:57Z")

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From the brainstorm: Administratum (as the ‘mainline’ Imperial faction), Imperial Guard, Ecclesiarchy (including Sororitas), Mechanicus, Arbites (maybe), Inquisition, Rogue Trader (just one), Astartes (as a vassal), Underworld (smugglers, bandits etc.), Tau (Gue’vesa), Khorne, Slaanesh, Nurgle, Tzeentch, Genestealer Cult.

However, including all of these factions would involve a lot of work and I’m just one modder. Having them all interact in a way that is meaningful, faithful, and (most importantly) fun will also be difficult.

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<div class="post-metadata">

**Author:** ![Dracorexion](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/dracorexion/32/18684_2.png) [@Dracorexion](https://discourse.stonehearth.net/u/Dracorexion)\
**Post date:** [June 15, 2015, 3:13pm UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/19 "2015-06-15T15:13:26Z")

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That’s a good bit O.O I give ya luck, sadly I’m not a modder so that’s the best I can give rn.

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<div class="post-metadata">

**Author:** ![NobodyPro](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/nobodypro/32/11807_2.png) [@NobodyPro](https://discourse.stonehearth.net/u/NobodyPro)\
**Post date:** [June 16, 2015, 7:47am UTC](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462/20 "2015-06-16T07:47:27Z")

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Warhearth updated to 0.3

```
0.3
Fixed typo in autopistol recipe (autogun > autopistol)
Modified statistics of weapons and armour
Modified recipes
Moved all previous recipes to Blacksmith's workshop
Added debugging recipe to Carpenter's workshop for testing purposes
```

[Next page](https://discourse.stonehearth.net/t/nobody-makes-mods-warhearth-40k-v0-5-and-more/13462.md?page=2)
