[NLA] SA1: Building structures crashes the game


#1

Looking good, but when I go to build a simple structure the game crashes. I know it’s alpha, so here is my support with a bug report!

My Horde3D Log
(Had to take out the “@'s”)

0.001
Initializing GL2 backend using OpenGL driver ‘3.3.0’ by ‘NVIDIA Corporation’ on 'GeForce GTS 250/PCIe/SSE2’
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Loading resource 'fonts/toast_text.material.xml’
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Loading resource 'fonts/toast_text.shader’
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---- C O M P I L I N G . S H A D E R . fonts/toast_text.shaderDEBUG_SHAPES ----
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Loading resource 'fonts\fontdinerdotcom_huggable_regular_20.dds’
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Loading resource 'materials/debug_shape.material.xml’
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Loading resource 'pipelines/forward.pipeline.xml’
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Loading resource 'shaders/debug_shape.shader’
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---- C O M P I L I N G . S H A D E R . shaders/debug_shape.shader DEBUG_SHAPES ----
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Loading resource 'materials/default_material.xml’
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Loading resource 'materials/fullscreen_quad.material.xml’
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Loading resource 'shaders/default.shader’
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Loading resource 'shaders/fullscreen_quad.shader’
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---- C O M P I L I N G . S H A D E R . shaders/fullscreen_quad.shaderFSQUAD_COPY ----
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Loading resource 'shaders/utilityLib/vertCommon.glsl’
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderAMBIENT ----
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderDEPTH_AND_LIGHT_ATTRIBUTES ----
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderMATERIAL ----
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderSELECTED_SCREENSPACE ----
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderCLOUDS ----
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Loading resource 'shaders/utilityLib/fragLighting.glsl’
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderOMNI_LIGHTING ----
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Loading resource 'shaders/shadows.shader’
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderDIRECTIONAL_LIGHTING ----
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Loading resource 'shaders/utilityLib/fog.glsl’
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderFOG ----
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Loading resource 'shaders/utilityLib/vertSkinning.glsl’
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderDIRECTIONAL_SHADOWMAP ----
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Loading resource 'shaders/utilityLib/outline.glsl’
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---- C O M P I L I N G . S H A D E R . shaders/default.shaderSELECTED_SCREENSPACE_OUTLINER ----
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Loading resource 'textures/environment/cloudmap.png’
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Loading resource 'pipelines/forward.pipeline.xml’
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Loading resource 'skysphere’
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Loading resource 'starfield’
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Loading resource 'overlays/font.material.xml’
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Loading resource 'overlays/panel.material.xml’
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Loading resource 'materials/ssao.material.xml’
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Loading resource 'materials/skysphere.material.xml’
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Loading resource 'materials/starfield.material.xml’
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Loading resource 'shaders/overlay.shader’
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---- C O M P I L I N G . S H A D E R . shaders/overlay.shaderOVERLAY ----
0.069
Loading resource 'overlays/font.tga’
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Loading resource 'textures/common/white.tga’
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Loading resource 'shaders/ssao2.shader’
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---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderSSAO2 ----
0.099
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderDEPTH_OUTPUT ----
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---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderBLUR ----
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Loading resource 'shaders/skysphere.shader’
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---- C O M P I L I N G . S H A D E R . shaders/skysphere.shaderSKY ----
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Loading resource 'shaders/starfield.shader’
0.102
---- C O M P I L I N G . S H A D E R . shaders/starfield.shaderSTARFIELD ----
0.102
Loading resource 'shaders/utilityLib/blur.glsl’
0.102
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderBLUR_Y ----
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---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderBLUR_X ----
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Loading resource 'textures/environment/twinkle.png’
0.162
Loading resource 'ui_mat 0’
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Loading resource 'materials/deferred_light.material.xml’
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Loading resource 'shaders/deferred_lighting.shader’
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---- C O M P I L I N G . S H A D E R . shaders/deferred_lighting.shaderDIRECTIONAL_LIGHTING ----
0.210
---- C O M P I L I N G . S H A D E R . shaders/deferred_lighting.shaderOMNI_LIGHTING ----
0.316
Invalid node handle in h3dRadiantDecodeDebugShapes
0.317
Adding Debug Shape node 'renderer debug shapes’
5.518
Removed resource 'ui_pbo 0’
5.518
Removed resource 'ui_texture 0’
5.541
Loading resource 'ui_mat 0’
51.282
Loading resource 'materials/designation/stripes.material.xml’
51.282
Loading resource 'materials/designation/outline.material.xml’
51.282
Loading resource 'materials/designation/stripes.shader’
51.282
---- C O M P I L I N G . S H A D E R . materials/designation/stripes.shaderTRANSLUCENT ----
51.283
Loading resource 'materials/designation/outline.shader’
51.283
---- C O M P I L I N G . S H A D E R . materials/designation/outline.shaderTRANSLUCENT_ON_TOP ----
84.396
Loading resource 'materials/chop_overlay/chop_overlay.material.xml’
84.396
Loading resource 'materials/line.material.xml’
84.396
Loading resource 'shaders/screenspace_fixedsize.shader’
84.397
---- C O M P I L I N G . S H A D E R . shaders/screenspace_fixedsize.shaderTRANSLUCENT ----
84.397
Loading resource 'materials/chop_overlay/chop.png’
118.947
Loading resource 'materials/ghost_item.xml’
118.958
Loading resource 'shaders/ghost_item.shader’
118.958
---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shaderBLUEPRINTS_DEPTH_PASS ----
118.971
---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shaderBLUEPRINTS_COLOR_PASS ----
118.992
Loading resource 'fonts/toast_text.material.xml’
118.992
Loading resource 'fonts/toast_text.shader’
118.992
---- C O M P I L I N G . S H A D E R . fonts/toast_text.shaderDEBUG_SHAPES ----
118.997
Loading resource 'materials/debug_shape.material.xml’
118.997
Loading resource 'pipelines/forward.pipeline.xml’
119.006
Loading resource 'shaders/debug_shape.shader’
119.006
---- C O M P I L I N G . S H A D E R . shaders/debug_shape.shaderDEBUG_SHAPES ----
119.007
Loading resource 'materials/default_material.xml’
119.007
Loading resource 'materials/fullscreen_quad.material.xml’
119.007
Loading resource 'shaders/default.shader’
119.007
Loading resource 'shaders/fullscreen_quad.shader’
119.008
---- C O M P I L I N G . S H A D E R . shaders/fullscreen_quad.shaderFSQUAD_COPY ----
119.008
Loading resource 'shaders/utilityLib/vertCommon.glsl’
119.008
---- C O M P I L I N G . S H A D E R . shaders/default.shaderAMBIENT ----
119.009
---- C O M P I L I N G . S H A D E R . shaders/default.shaderEPTH_AND_LIGHT_ATTRIBUTES ----
119.010
---- C O M P I L I N G . S H A D E R . shaders/default.shaderMATERIAL ----
119.010
---- C O M P I L I N G . S H A D E R . shaders/default.shaderSELECTED_SCREENSPACE ----
119.011
---- C O M P I L I N G . S H A D E R . shaders/default.shaderCLOUDS ----
119.011
Loading resource 'shaders/utilityLib/fragLighting.glsl’
119.011
---- C O M P I L I N G . S H A D E R . shaders/default.shaderOMNI_LIGHTING ----
119.012
Loading resource 'shaders/shadows.shader’
119.012
---- C O M P I L I N G . S H A D E R . shaders/default.shaderDIRECTIONAL_LIGHTING ----
119.013
Loading resource 'shaders/utilityLib/fog.glsl’
119.013
---- C O M P I L I N G . S H A D E R . shaders/default.shaderFOG ----
119.014
Loading resource 'shaders/utilityLib/vertSkinning.glsl’
119.014
---- C O M P I L I N G . S H A D E R . shaders/default.shaderDIRECTIONAL_SHADOWMAP ----
119.015
Loading resource 'shaders/utilityLib/outline.glsl’
119.015
---- C O M P I L I N G . S H A D E R . shaders/default.shaderSELECTED_SCREENSPACE_OUTLINER ----
119.016
Loading resource 'overlays/font.material.xml’
119.016
Loading resource 'overlays/panel.material.xml’
119.016
Loading resource 'materials/ssao.material.xml’
119.016
Loading resource 'materials/skysphere.material.xml’
119.016
Loading resource 'materials/starfield.material.xml’
119.016
Loading resource 'shaders/overlay.shader’
119.016
---- C O M P I L I N G . S H A D E R . shaders/overlay.shaderOVERLAY ----
119.017
Loading resource 'shaders/ssao2.shader’
119.017
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderSSAO2 ----
119.018
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderDEPTH_OUTPUT ----
119.018
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderBLUR ----
119.019
Loading resource 'shaders/skysphere.shader’
119.019
---- C O M P I L I N G . S H A D E R . shaders/skysphere.shaderSKY ----
119.020
Loading resource 'shaders/starfield.shader’
119.020
---- C O M P I L I N G . S H A D E R . shaders/starfield.shaderSTARFIELD ----
119.020
Loading resource 'shaders/utilityLib/blur.glsl’
119.021
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderBLUR_Y ----
119.021
---- C O M P I L I N G . S H A D E R . shaders/ssao2.shaderBLUR_X ----
119.022
Loading resource 'materials/deferred_light.material.xml’
119.022
Loading resource 'shaders/deferred_lighting.shader’
119.022
---- C O M P I L I N G . S H A D E R . shaders/deferred_lighting.shaderDIRECTIONAL_LIGHTING ----
119.023
---- C O M P I L I N G . S H A D E R . shaders/deferred_lighting.shaderOMNI_LIGHTING ----
119.024
Loading resource 'materials/designation/stripes.material.xml’
119.024
Loading resource 'materials/designation/outline.material.xml’
119.024
Loading resource 'materials/designation/stripes.shader’
119.024
---- C O M P I L I N G . S H A D E R . materials/designation/stripes.shaderTRANSLUCENT ----
119.024
Loading resource 'materials/designation/outline.shader’
119.025
---- C O M P I L I N G . S H A D E R . materials/designation/outline.shaderTRANSLUCENT_ON_TOP ----
119.025
Loading resource 'materials/chop_overlay/chop_overlay.material.xml’
119.025
Loading resource 'materials/line.material.xml’
119.025
Loading resource 'shaders/screenspace_fixedsize.shader’
119.025
---- C O M P I L I N G . S H A D E R . shaders/screenspace_fixedsize.shaderTRANSLUCENT ----
119.026
Loading resource 'materials/ghost_item.xml’
119.026
Loading resource 'shaders/ghost_item.shader’
119.026
---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shaderBLUEPRINTS_DEPTH_PASS ----
119.026
---- C O M P I L I N G . S H A D E R . shaders/ghost_item.shaderBLUEPRINTS_COLOR_PASS ----
125.551
Loading resource 'materials/ghost_item.xml’
147.577
Invalid node handle in h3dGetNodeFlags
147.950
Loading resource 'particles/dust_poof/dust_poof.cubemitter.json’
147.951
Loading resource 'materials/cubemitter.material.xml’
147.959
Loading resource 'shaders/cubemitter.shader’
147.970
Loading resource 'shaders/utilityLib/cubemitterCommon.glsl’
147.970
---- C O M P I L I N G . S H A D E R . shaders/cubemitter.shaderTRANSLUCENT ----
148.883
Loading resource 'materials/ghost_item.xml’
148.897
Loading resource 'particles/talisman/talisman.cubemitter.json’
151.440
Loading resource 'materials/thoughts/hungry/hungry_material.xml’
151.440
Loading resource 'shaders/billboard.shader’
151.440
---- C O M P I L I N G . S H A D E R . shaders/billboard.shaderTRANSLUCENT ----
151.441
Loading resource 'materials/thoughts/hungry/thought_hungry.png’
212.393
Invalid resource handle in h3dAddVoxelModelNode
212.393
Invalid node handle in h3dAddVoxelMeshNode
212.393
Invalid node handle in h3dSetNodeParamI
212.394
Invalid node handle in h3dSetNodeParamI
212.394
Invalid node handle in h3dSetNodeParamI
212.394
Invalid node handle in h3dSetNodeParamF
212.394
Invalid node handle in h3dSetNodeParamF
212.394
Invalid resource handle in h3dAddVoxelModelNode
212.394
Invalid node handle in h3dAddVoxelMeshNode
212.394
Invalid node handle in h3dSetNodeParamI
212.394
Invalid node handle in h3dSetNodeParamI
212.394
Invalid node handle in h3dSetNodeParamI
212.394
Invalid node handle in h3dSetNodeParamF
212.394
Invalid node handle in h3dSetNodeParamF
212.412
Invalid param in h3dSetNodeParamI
212.412
Invalid param in h3dSetNodeParamF
212.412
Invalid param in h3dSetNodeParamF
212.412
Loading resource 'materials/blueprint_gridlines.xml’
212.413
Loading resource 'shaders/blueprint_gridlines.shader’
212.413
---- C O M P I L I N G . S H A D E R . shaders/blueprint_gridlines.shaderBLUEPRINTS_DEPTH_PASS ----
212.413
---- C O M P I L I N G . S H A D E R . shaders/blueprint_gridlines.shaderBLUEPRINTS_COLOR_PASS ----
212.414
raw shader compile error: Fragment info

0(15) : warning C7532: global function texture requires “#version 130” or later
0(17) : warning C7011: implicit cast from “int” to “float”

212.415
Loading resource 'textures/common/gridMap.dds’
219.981
Invalid resource handle in h3dAddVoxelModelNode
219.981
Invalid node handle in h3dAddVoxelMeshNode
219.982
Invalid node handle in h3dSetNodeParamI
219.982
Invalid node handle in h3dSetNodeParamI
219.982
Invalid node handle in h3dSetNodeParamI
219.982
Invalid node handle in h3dSetNodeParamF
219.982
Invalid node handle in h3dSetNodeParamF
219.982
Invalid resource handle in h3dAddVoxelModelNode
219.982
Invalid node handle in h3dAddVoxelMeshNode
219.982
Invalid node handle in h3dSetNodeParamI
219.982
Invalid node handle in h3dSetNodeParamI
219.982
Invalid node handle in h3dSetNodeParamI
219.982
Invalid node handle in h3dSetNodeParamF
219.982
Invalid node handle in h3dSetNodeParamF
219.984
Loading resource 'materials/blueprint_gridlines.xml’
224.124
Invalid resource handle in h3dAddVoxelModelNode
224.124
Invalid node handle in h3dAddVoxelMeshNode
224.124
Invalid node handle in h3dSetNodeParamI
224.124
Invalid node handle in h3dSetNodeParamI
224.124
Invalid node handle in h3dSetNodeParamI
224.124
Invalid node handle in h3dSetNodeParamF
224.124
Invalid node handle in h3dSetNodeParamF
224.124
Invalid resource handle in h3dAddVoxelModelNode
224.124
Invalid node handle in h3dAddVoxelMeshNode
224.124
Invalid node handle in h3dSetNodeParamI
224.124
Invalid node handle in h3dSetNodeParamI
224.124
Invalid node handle in h3dSetNodeParamI
224.124
Invalid node handle in h3dSetNodeParamF
224.125
Invalid node handle in h3dSetNodeParamF
224.125
Invalid resource handle in h3dAddVoxelModelNode
224.126
Invalid node handle in h3dAddVoxelMeshNode
224.126
Invalid node handle in h3dSetNodeParamI
224.126
Invalid node handle in h3dSetNodeParamI
224.126
Invalid node handle in h3dSetNodeParamI
224.126
Invalid node handle in h3dSetNodeParamF
224.126
Invalid node handle in h3dSetNodeParamF
224.126
Invalid resource handle in h3dAddVoxelModelNode
224.126
Invalid node handle in h3dAddVoxelMeshNode
224.126
Invalid node handle in h3dSetNodeParamI
224.126
Invalid node handle in h3dSetNodeParamI
224.126
Invalid node handle in h3dSetNodeParamI
224.126
Invalid node handle in h3dSetNodeParamF
224.127
Invalid node handle in h3dSetNodeParamF


[Dup] When I want to build a house game crash
Confirmed Bug List [Work In Progress]
#2

Issue: We have a problem building houses across terrain tiles.
Workaround: Press F1. Build a house only inside the blue box
Press F1 again to dismiss the blue box.


#3

Hey!
I have a problem after updating the game on the Steam. When I click on the ground and I want to build a house game crash. Does not display any error, but simply turns off.


#4

Im having a similar issue try reporting it here


#5

Definatly a problem, but hopefully these guys will have a hotfix shortly.