# New Outfits Including Hat

**URL:** https://discourse.stonehearth.net/t/new-outfits-including-hat/36065
**Category:** Modding
**Created:** [June 16, 2018, 7:43pm UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065 "2018-06-16T19:43:05Z")
**Posts on this page:** 11
**Page:** 1

<div class="post-metadata">

### Author: ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)
#### Post date: [June 16, 2018, 7:43pm UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/1 "2018-06-16T19:43:05Z")

</div>

Hello!

First of all, I’d like to congratulate everyone involved with the new profession outfits! They’re great :3

Moving on, however…  
There is one little thing that bothered me a bit about them: the new outfits that include hats (like the Cook or the Trapper) have the hat as a part of the main outfit instead of having it separate like the archer or engineer used to have.  
I noticed that when I created a racoon hat for the trapper…

 ![20180616163023_1](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/c/1/c18537214468e8a7b2950a6142c92cf7e57d0f97.jpg)

As you can see, the hat is not replaced because it is actually part of the “body” slot. However if I make my hat a “body slot” item, it gets my trapper naked unless I include the whole outfit with my hat. I wanted to know if there was any workaround or different option to the `"Merge_with_model"` (I only know that one and the bone attachment one) rendering that would allow me to replace only the hat instead of having to include the whole trapper’s outfit 😃

Thanks!

---

<div class="post-metadata">

### Author: ![No\_Name](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/no_name/32/62699_2.png) [@No\_Name](https://discourse.stonehearth.net/u/No_Name)
#### Post date: [June 16, 2018, 7:48pm UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/2 "2018-06-16T19:48:56Z")

</div>

afaik there are only those two options in the lua that proccess the equipment settings 🤔  
(saw it maybe a month ago so it might have changed)

---

<div class="post-metadata">

### Author: ![max99x](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/max99x/32/40094_2.png) [@max99x](https://discourse.stonehearth.net/u/max99x)
#### Post date: [June 16, 2018, 10:33pm UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/3 "2018-06-16T22:33:31Z")

</div>

@malley may be able to answer this.

---

<div class="post-metadata">

### Author: ![Wiese2007](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/wiese2007/32/15946_2.png) [@Wiese2007](https://discourse.stonehearth.net/u/Wiese2007)
#### Post date: [June 16, 2018, 10:40pm UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/4 "2018-06-16T22:40:50Z")

</div>

good question - havent yet looked into this - but i need to make some changes on lomc for the new uniforms and that could be needed ^^

and @DaniAngione do you mean something like that? ![test](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/5/d/5dcaf63b21c28274b46d290fb020138787ee6949.JPG) kitty has already done this and its included in lomc (locksofmanyclothings)

---

<div class="post-metadata">

### Author: ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)
#### Post date: [June 16, 2018, 11:05pm UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/5 "2018-06-16T23:05:43Z")

</div>

Well, at any rate I fixed it by making it a “torso” item and including the rest of the trapper’s clothes 😃

Not optimal but it works :3

 ![20180616200252_1](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/0/9/09b8e005309d46f0a1d62d2502fa7be7a33e0f56.jpg)

---

<div class="post-metadata">

### Author: ![malley](https://avatars.discourse-cdn.com/v4/letter/m/c0e974/32.png) [@malley](https://discourse.stonehearth.net/u/malley)
#### Post date: [June 16, 2018, 11:06pm UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/6 "2018-06-16T23:06:16Z")

</div>

As long as you’re hat bone is named “hat”, you _should_ be able to set transparent to false like the engineer outfit:

```
     "default": {
        "layer": "clothing",
        "transparent": "false",
        "models": [
           "file(engineer_outfit.qb)"
        ]
     },

```

If that doesn’t work let me know : ).

Or you can do the fix you found ; ).

---

<div class="post-metadata">

### Author: ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)
#### Post date: [June 16, 2018, 11:06pm UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/7 "2018-06-16T23:06:59Z")

</div>

Oh! I’ll try that right away and edit this 🙂

EDIT:  
@malley - nope. Hat is named “hat” in Qubicle; added the `"transparent": "false"` to the hat `.json` and it ended up rendering both hats again. Not sure if an issue, but I’ll be going with the torso solution for now then 🙂 I guess the only issue is that if the clothes are changed, I’ll have to manually update them 😃

Thank you nonetheless 😊

---

<div class="post-metadata">

### Author: ![malley](https://avatars.discourse-cdn.com/v4/letter/m/c0e974/32.png) [@malley](https://discourse.stonehearth.net/u/malley)
#### Post date: [June 17, 2018, 2:35am UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/8 "2018-06-17T02:35:47Z")

</div>

hmmm… i might convert these new hats to be separate equipment pieces… but if your solution is solved for now then i prolly wont bother for the moment.

---

<div class="post-metadata">

### Author: ![No\_Name](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/no_name/32/62699_2.png) [@No\_Name](https://discourse.stonehearth.net/u/No_Name)
#### Post date: [June 17, 2018, 2:40am UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/9 "2018-06-17T02:40:42Z")

</div>

hey @malley, one question,  
i was modding the archer outfit and was about to use no hat with it.  
but when i tested the hat assigned was the vanilla one  
is there a way to set the equipment slot to none without replacing the entire json?

just fixed it with a hat that fits the outfit but the question keept around

---

<div class="post-metadata">

### Author: ![malley](https://avatars.discourse-cdn.com/v4/letter/m/c0e974/32.png) [@malley](https://discourse.stonehearth.net/u/malley)
#### Post date: [June 17, 2018, 2:52am UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/10 "2018-06-17T02:52:00Z")

</div>

I think you should be able to create a hat that is just an empty file? So the character would still be wearing a hat, it would just be invisible.

---

<div class="post-metadata">

### Author: ![No\_Name](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/no_name/32/62699_2.png) [@No\_Name](https://discourse.stonehearth.net/u/No_Name)
#### Post date: [June 17, 2018, 2:54am UTC](https://discourse.stonehearth.net/t/new-outfits-including-hat/36065/11 "2018-06-17T02:54:08Z")

</div>

i was thinking more of a none/false style hehehe  
but that should work too  
thanks! 😁
