What does a priest do?
A priest is a jobclass that is there to help to comfort your citizens, which grants them better health regeneration, more walkspeed and they need less sleep. So his job is to make your hearthlings be more effective. He walks around during the day and speaks little prayers and talks to hearthlings from time to time, which makes them happy and grants the above mentioned benefits. At night, he walks to the fire where your hearthlings gather and holds a speech to everyone.
How to get a priest?
I’m not sure about this one. One option would be, that you can promote a herbalist to either a cleric or a priest. Another option would be, that you can promote a cleric to priest. Both options are kinda viable, but I’m not sure if it makes sense to be able to promote from a herbalist to a priest. Maybe it could also be a class directly from the start. This means, you can promote a worker to a priest if you have the item for it.
How high are the bonuses granted by the priest?
My suggestion would be, that the bonus is higher the higher the spirit stat from the hearthling is. Lets make an example:
A lvl 0 priest that talks to a hearthling with 1 spirit grants the following benefits:
- 1% health regeneration per second
- 20% walkspeed
- 10% less sleep required
A lvl 0 priest that talks to a hearthling with 6 spirit grants the following benefits:
- 2% health regeneration per second (+0.2% per extra spirit point)
- 30% walkspeed (+2% per extra spirit point)
- 20% less sleep required (+2% per extra spirit point)
So while all hearthling benefit from a priest, a community that has citizens with high spirit benefit even more from him, giving the spirit stat even more meaning.
What kind of skills will the priest develop?
lvl 0: Priest
Talks to hearthlings one by one to grant buffs
lvl 1: Enhanced Spirit (rank 1)
Buffs are stronger (+12.5% effectiveness)
lvl 2: Calm Mind (rank 1)
Buffs have longer duration (+25% buff duration)
lvl 3: Spiritual Guidance (rank 1)
Can speak to multiple hearthlings at once (area of effect), granting all of them the buffs
lvl 4: Enhanced Spirit (rank 2)
Buffs are even stronger (+25% effectiveness)
lvl 5: Calm Mind (rank 2)
Buffs have longer duration (+50% buff duration)
lvl 6: Spiritual Guidance (rank 2)
Holds a speech during nighttime at the campfire which lets all hearthlings gather around him to listen. Buffs received at the campfire a greatly enhanced (total of +50% effectiveness and +100% buff duration)
So if a lvl 6 priest buffs a hearthling with 6 spirit at the campfire, the bonuses are:
- 3% health regeneration per second
- 45% walkspeed
- 30% less sleep required
This is a really heavy buff, but I think it would fit into the game. Also the benefits and numbers are just examples. It could be any thinkable benefit and also any %-number you can think of. In my opinion, the priest is the friendly counterpart of the combat oriented cleric. The cleric is there to support your military units, while the priest is there to support your little hearthlings in the city. And I think it’s kinda cute when he stand at the campfire, all hearthlings gather around him, sit down and listen to his little speeches and prayers.