[New_Builder] Archipelago Mod

(only posting under this title due to using it in this version)

@BrunoSupremo

The mod works perfect with Rickety - until pausing building - this is one page i was able to copy before game froze

release-828 (x64)[M]
CHECK failed: C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\lib\lua\ai\thread.cpp:135 Mismatched suspend key 44648 vs 79126 in Thread::Suspend() with reason = transitioned to started
stack traceback:
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: in function ‘start’
stonehearth/services/server/tasks/task_action.lua:189: in function <stonehearth/services/server/tasks/task_action.lua:183>
[C]: ?
[C]: in function ‘run’
…nehearth/services/server/tasks/task_group_action.lua:126: in function <…nehearth/services/server/tasks/task_group_action.lua:114>
[C]: ?
[C]: ?

[C]: in function ‘run’
stonehearth/components/ai/ai_component.lua:519: in function <stonehearth/components/ai/ai_component.lua:503>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:503: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:270: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

I guess this would be more stable on Latest???

NOTE other mod/s in use at the time = Giant Maps

cheers (please move to correct location/heading if needed)

added note @BrunoSupremo - i never got any invaders aproaching waring

Although I never tested the building branch, I think that has nothing to do with the mod?

About the invaders I will take a look, maybe I’m poking at something in that area that needs to change.

Was this all during your stream? I tried watching but my brother was hogging all the internet to himself, had barely 1 frame every 10 seconds… I will watch later, I love to see different players trying it.

1 Like

ok :slight_smile: i would say… for the heavy crash… that happens 10-15 mins before the end… As for the start of it… that happens EDIT here Twitch at 1:40:00 - this would tell you @BrunoSupremo and the coders, whether it is the mod, or the version in general :slight_smile:

UPDATE

I think i realized what the issue is… i forgot to make a hole for the other stair-case on the ground floor?

Just need confirmation if this would do it :slight_smile: