so reaching the 60th day mark in my recent RAM stress test savegame most of my specialists have reached max level which is 6 atm
but not all of them are called “Master” … some are just “Level 6”
so reaching the 60th day mark in my recent RAM stress test savegame most of my specialists have reached max level which is 6 atm
but not all of them are called “Master” … some are just “Level 6”
It is just crafters who are called Masters, and resource gatherers who are called Level 6? That could be the reason.
Bet you it has to do with some code consolidation and “classifying” jobs. Crafters/gatherers/etc. I’m sure it’ll get fixed or make sense soon
You can specify custom titles for each job class in the job description file. Crafters have them specified, and others do not (yet).
Then I’ll tag it as NaB since it’s just unimplemented…
All the classes are going to be revisited at some point, to implement the last perks, so I guess this is not important atm =)
It’s also so that we don’t HAVE to specify a title for each level/class if we don’t want to. I see it as optional! But if you guys have good suggestions, feel free to throw them out.
It’s nice to see the “Apprentice”, etc but I find it more intuitive to just specify the level.
Thanks for the clarification
thanks for clarifying that
I have the sudden urge to alter the cook titles to “Overlord of Edibles”