[NaB] [Dev 2513] that's "Master" for you!

so reaching the 60th day mark in my recent RAM stress test savegame most of my specialists have reached max level which is 6 atm

but not all of them are called “Master” … some are just “Level 6”

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It is just crafters who are called Masters, and resource gatherers who are called Level 6? That could be the reason.

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Bet you it has to do with some code consolidation and “classifying” jobs. Crafters/gatherers/etc. I’m sure it’ll get fixed or make sense soon :wink:

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@sdee is this true?

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You can specify custom titles for each job class in the job description file. Crafters have them specified, and others do not (yet).

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Then I’ll tag it as NaB since it’s just unimplemented…
All the classes are going to be revisited at some point, to implement the last perks, so I guess this is not important atm =)

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It’s also so that we don’t HAVE to specify a title for each level/class if we don’t want to. I see it as optional! But if you guys have good suggestions, feel free to throw them out. :slight_smile:

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It’s nice to see the “Apprentice”, etc but I find it more intuitive to just specify the level.

Thanks for the clarification :thumbsup:

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thanks for clarifying that :thumbsup:

I have the sudden urge to alter the cook titles to “Overlord of Edibles”

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