I’ve been working on my own game for a little while now and was wondering if people here would be interested in seeing some of it?
The game is a semi top-down pixel-art space exploration game that my gf and I have been working out ideas for, so it’s rather personal to me but I know this community to be mostly friendly so I thought I’d try sharing it…
It’s only in alpha (not feature complete let alone bug free) but it keeps me busy doing the graphics and coding etc and when it’s more feature complete story elements will be added…
Ideally I’d like to have my own studio making games but struggle with the graphics…
Now I’ve tried my best to minimise expectations, would anyone be interested in seeing some screenshots?
So basically you play as a person, i’m going to call him 3colourdude for the time being, its set in another universe in some sort of futuristic setting, you start out by crafting your ship and then go off exploring and in search of stuff that drives the story which hasn’t been decided on yet…
the planets and solar system is all dynamically generated so each time you create a new game everything is different…there’s some (minor) crafting (at the moment) to build shields and weapons which uses data similar to borderlands’ system, shield rarity, capacity, damage those sort of things…
i’ll try to think of more things as they come to me, you can currently travel between planets, craft 2 recipes (ship weapons & ship shields), gather metals from asteroids/comets, saving/loading, quests and a hidden quest (to tease my completionist friends)…
i’m currently working on the UI for the ship’s inventory screen… there are some graphics missing for 1 of the planets which hopefully if i get done within the next week i might share the latest build…
[edit] this has already changed the list is a bit different in the sense that you can tell what’s equipped now and works (for now) and shows the details of the weapon you’re equipping.
Hehe, it’s called Turtle as a code name, I give all my projects names after animals
I’m hoping to do randomly generated cities on the planets too a bit like how the solar systems are random too but I can’t figure out how to graphically do the cities, looking at images of cities from space on google looks good but I can’t figure it out
The planets are a mix of the two in a way, they’re an odd perspective and a different perspective from the ships perspective, the ships perspective and how it controls is practically a 1:1 with that game Asteroids but the planets is a mix of top down and from the side a bit like any snes style RPG and a side scrolling shootem-up. There will be cities and places to visit which will cut to a Pokemon only view (top down again) but I’m thinking I’d like to do something like the game Freaking Meatbags but again only from an aesthetic point of view not how it controls or gameplay etc thanks for the interest