I really enjoy the idea of multiplayer but its really laggy. the person who makes the game has no lag while the joiner can barely move build or do anything. so could you possibly fix it?
Chances are no. The lag is a result of the host’s upload speeds and the players’ latency to one another, and the design decisions around always maintaining synchronicity and all the network communication needed in order to do so. Changing that would probably involve a massive refactoring of the game if it’s even possible.