# More lights from Mel (and other modelling stuff)

**URL:** <https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288>\
**Category:** Current Mods\
**Created:** [April 6, 2016, 4:28am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288 "2016-04-06T04:28:00Z")\
**Posts on this page:** 1\
**Showing post:** 68

<div class="post-metadata">

**Author:** ![fantasyworm](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/fantasyworm/32/51975_2.png) [@fantasyworm](https://discourse.stonehearth.net/u/fantasyworm)\
**Post date:** [August 26, 2016, 11:59am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/68 "2016-08-26T11:59:04Z")

</div>

> Sure 🙂 (I’m still far away from releasing an update to Candyland).

> You have to use color maps. The structure should be like this:

```auto
> -your_mod
> -data
> -materials
> -color_maps
> -translucent_color_map.json
> -material_maps
> -translucent_material_map.json
```

> translucent\_color\_map.json should include something like this (these hex colors are the ones you want to make semi-transparent, this way you can have even entities with a mix of solid and translucent voxels):

```auto
> {
> "#F0B758" : "your_mod:translucent",
> "#E5AF54" : "your_mod:translucent",
> "#FEC467" : "your_mod:translucent"
> }
```

> translucent\_material\_map.json should include this:

```auto
> {
> "your_mod:translucent" : {
> "render_material" : "/your_mod/data/horde/materials/translucent.material.json"
> }
> }
```

> translucent.material.json should be a copy of the transparent\_with\_depth.material.json (this way you can fiddle with the values inside). You can also try to create your own material by looking at the other materials on the stonehearth/data/horde/materials folder, and copying or mixing things (be careful with the values, all the renderer things can easily make the game crash).

> Lastly, you have to apply the maps to the entity you want to make transparent (make sure to add the alias your\_mod:color\_map:translucent to your manifest, pointing to translucent\_color\_map.json ):

```auto
> "components" : {
> "render_info" : {
> "color_map": "your_mod:color_map:translucent",
> "material_maps": [	    
> "/your_mod/data/materials/material_maps/translucent_material_map.json",
> ]
> }
> }
```

> I hope this works for you 😃

I directly copied it. I guess it was sealed as a personal message.

---

_[View the full topic](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288)._
