# More lights from Mel (and other modelling stuff)

**URL:** <https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288>\
**Category:** Current Mods\
**Created:** [April 6, 2016, 4:28am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288 "2016-04-06T04:28:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 6, 2016, 4:28am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/1 "2016-04-06T04:28:00Z")

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Also, I suck at naming topics.

> **Wasn't happy with cold lights from lanterns, so by the power of blacksmithery my hearthlings have invented**
>
> ![](https://i.imgur.com/hEk8u3I.png)  
> STEEL BRAZIER.  
> Which is inspired by braziers from Portal Knights (but not really similar). Also, now with 100% more voxels.

**MORE LIGHTS**  
_…Because there is never enough of the stuff._

My first try at MagicaVoxel so _critisize the crap out of it_.  
It’s also lore-friendly! At least I hope it is. :merry:

Current version: 1.1с

> **CONTENTS**
>
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/torch_wood.png) \*\*Wooden torch\*\* Crafted by: carpenter (no requirements) Resources: 1 wood, 1 thread (any) Stats: constant light, medium range, wall mount
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/candle_clayware.png) **Clayware candle**  
> Crafted by: potter lvl2  
> Resources: 1 clay  
> Stats: constant light, small range, ground/table mount  
> Inspired by that game with flying khajiits.
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/candelabra_stone.png) **Stone candelabra** new!  
> Crafted by: mason lvl3  
> Resources: 1 stone  
> Stats: constant light, medium range, ground/table mount  
> Heavily inspired by SkySaga (I wouldn’t even use the word “inspired” here since the changes are minimal)
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/candelabra_stone_tall.png) **Tall stone candelabra** new!  
> Crafted by: mason lvl4  
> Resources: 2 stone  
> Stats: constant light, medium range, ground mount  
> Based on SkySaga design.
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/lamp_tin.png) **Tin lamp**  
> Crafted by: blacksmith lvl1  
> Resources: 1 tin ingot, 1 clay  
> Stats: nighttime light, small range, ground/table mount  
> A wick behind the glass.
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/lamp_brass.png) **Brass lamp**  
> Crafted by: blacksmith lvl2  
> Resources: 1 bronze ingot, 1 clay  
> Stats: nighttime light, small range, ground/table mount  
> A traditional storm lantern design aka “Fledermaus”.
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/torch_iron.png) **Iron torch**  
> Crafted by: blacksmith lvl2  
> Resources: 1 iron ingot, 1 thread  
> Stats: constant light, long range, wall mount  
> An oil-fueled torch. Unlike wooden torch, gives no smoke.
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/brazier_iron.png) **Iron brazier**  
> Crafted by: blacksmith lvl2  
> Resources: 1 iron ingot, 1 wood  
> Stats: constant light, long range, ground mount  
> A grill pretending to be a light source.
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/torch_steel.png) **Steel torch**  
> Crafted by: blacksmith lvl4  
> Resources: 1 steel ingot, 1 thread  
> Stats: constant light, long range, wall mount  
> An oil-fueled torch loosely based on SkySaga design.
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/brazier_steel.png) **Steel brazier**  
> Crafted by: blacksmith lvl4  
> Resources: 1 steel ingot, 1 coal  
> Stats: constant light, long range, ground mount  
> Inspired by Portal Knights.
> 
> ![](https://github.com/Kilkenni/lodewall_lights/raw/master/recipes/lantern_steel.png) **Steel lantern** new model!  
> Crafted by: blacksmith lvl4  
> Resources: 1 steel ingot, 1 clay  
> Stats: nighttime light, long range, wall mount

> **LATEST CHANGES**
>
> 1.1c - Wooden lantern is now smaller, should fit in 3-block high corridors - beta Steel lantern!
> 
> 1.1b:
> 
> - New model for steel lantern
> - Light range for all lights significantly increased
> - Rebalanced prices. All light sources now should worth slightly more than their ingredients.
> - Beta version of iron torch!
> 
> 1.1 “Candles and cookies”  
> New clayware candle!

> **TODO**
>
> - ~~Rework wooden torch to make it smaller (and fit it into smaller caves)~~ - Integrate all the friggin' models into the mod: Skull lantern Candle in a pot Iron lantern Paper lantern (round) Paper lantern (square) Knob iron lamp Tall paper lantern (eastern) Glowspark lamp (based on Arctec lamps from Creativerse) Glowspark beacon (inspired by Creativerse) Brass gas lamp (engineer - TODO) - More love for tin (pewter cups?) - More love for clay - see refs. - More metal-only lights (for Ascendants who are low on clay) - Copper/bronze/brass Rayya-styled lamps. See refs. - Bioluminescence lamps (firefly? jellyfish? luminiscent mushrooms?) for both Rayyas and Ascendants. - Ideally, modify SHED to support light editing

PS. Some links to make me feel comfortable being alone and all. Also someone might find this useful.  
[Reference for positioning](https://discourse.stonehearth.net/t/reference-positioning-placeable-items/14858) applies mostly to Qubicle, but can also be useful for Magica (axis system is the same). Note to self: Magica places model origin in the corner of the model. Hadn’t found how to change that so json shifting to the rescue.  
[SHED viewer](https://discourse.stonehearth.net/t/shed-1-3-2-unofficial-effect-editor/10015) for quick viewing of cubemitters. Note to self: accepts only unpacked smods as valid paths. Throws an error if you try to reference an effect inside a packed smod. Works normal in the game though.

* * *

**DOWNLOAD**  
Suddenly [Praise](http://praisedb.x10.bz/mod.php?id=121). (outdated)  
Also [GitHubbed](https://github.com/Kilkenni/lodewall_lights). (updates first)

On GitHub click “Clone or download”, then download as ZIP. Unpack the only folder in the ZIP archive (lodewall\_lights-master), rename it to lodewall\_lights and drop into your SH mods folder.

* * *

In case anyone’s gonna use MagicaVoxel for models, here’s the **palette** I used. All the colors are picked from existing SH vanilla models (order, right to left: steel, iron, clay, weapon/armor wood, copper, tin, bronze, silver, gold, some more wood (not all, there are too much colors), glass, cloth and some stone in the end).  
 ![](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/c/4/c4d3b40bf2efe3c199d9e042f885c66ccd54f4ca.png)

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [April 6, 2016, 4:30am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/2 "2016-04-06T04:30:57Z")

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very nice, especially for a first try! are you going to be making a mod out of this?

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 6, 2016, 4:36am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/3 "2016-04-06T04:36:30Z")

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Already did it. Not sure where to place it. Maybe on GitHub.

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**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [April 6, 2016, 4:39am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/4 "2016-04-06T04:39:38Z")

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> [@MelOzone](#):
>
> Already did it

oh, awesome 😄

> [@MelOzone](#):
>
> Not sure where to place it. Maybe on GitHub.

the most common way to share mods are with places like dropbox and googledrive, and then prviding a link to the download, though there is also [praiseDB](http://praisedb.x10.bz/index.php?page=mods) by @Shizuyori, which is another good method for sharing mods

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 6, 2016, 5:01am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/5 "2016-04-06T05:01:39Z")

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Seems like I’m too lazy to register 🙄  
[GitHub link](https://github.com/Kilkenni/lodewall-lights) - zip download works, but the folder inside needs to be renamed to “lodewalllights”. And the zip itself changed to smod. I tested it when unpacked but suppose this should work just as well.

Time and level requirement are random, just wanted to make sure it works.  
Oh. And it’s perma-on. For the same reason. I like lights.

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 6, 2016, 11:15am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/6 "2016-04-06T11:15:45Z")

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![](https://i.imgur.com/Vt1UbVF.png)  
Not really happy with how it turned out. When under cubemitter it gets more orange-ish, and that doesn’t feel right. Tried tinkering with the emitter, seems like I got it right (not sure about the curves - I suppose it’s about bezier curves but I can’t pop the right numbers out of my mind, so any guide would be helpful). The glass still needs a more appropriate coloring. Gonna meditate on the palette, maybe that’ll fix it.  
Also I don’t think coal is appropriate in the recipe. Yet I don’t like leaving lights without fuel. Got to think about that.

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 6, 2016, 3:34pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/7 "2016-04-06T15:34:18Z")

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For this time when you _really_ want grilled sausages\*.

 ![](https://i.imgur.com/DDq2BLE.png)  
Iron brazier is more economical in that it doesn’t require a skilled blacksmith and steel.  
Also inspired by Portal Knights.

\*doesn’t do grilled sausages.

Note to self: the coloring is not good. Make border brighter?

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**Author:** ![Shizuyori](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/shizuyori/32/42062_2.png) [@Shizuyori](https://discourse.stonehearth.net/u/Shizuyori)\
**Post date:** [April 6, 2016, 9:05pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/8 "2016-04-06T21:05:15Z")

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I can see you’re already registered on praise 😕

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 6, 2016, 9:11pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/9 "2016-04-06T21:11:16Z")

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Oh. Right. There was this story with the password.  
🙃  
Will upload to Praise as soon as I’m more or less satisfied with the models and balance. It’s a hard challenge to be a perfectionist 😕

Edit: not so hard after all. Bumped the first post with Praise and GH links in case anyone needs this. Any feedback?

Edit2: Oh. And lantern now requires 1 clay for the glass (since there’s no quartz).

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 7, 2016, 12:48am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/10 "2016-04-07T00:48:00Z")

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Steel lantern. Not sure if it really fits SH style.

 ![](https://i.imgur.com/nMxQFRC.png)

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**Author:** ![jonzoid](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/jonzoid/32/44593_2.png) [@jonzoid](https://discourse.stonehearth.net/u/jonzoid)\
**Post date:** [April 7, 2016, 11:52am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/11 "2016-04-07T11:52:57Z")

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> [@MelOzone](#):
>
> SHED viewer for quick viewing of cubemitters. Note to self: accepts only unpacked smods as valid paths. Throws an error if you try to reference an effect inside a packed smod. Works normal in the game though.

Glad to see it’s still useful. I haven’t touched it in months but unless they radically change the Cubemitters I imagine it should continue to function.

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 7, 2016, 5:40pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/12 "2016-04-07T17:40:10Z")

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It is. I currently only used it for color-picking but it’s not limited to that. Of course, it’s technically more a real-time viewer than an editor, but still it’s quite useful. Not to say it’s the only existent cubemitter tool I know of.  
Though there is always something more to wish for, like supporting light emitters (at least emitter positioning) or voxel reference grid or-  
Sorry, got carried away 🙃

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 8, 2016, 5:31am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/13 "2016-04-08T05:31:25Z")

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![](https://i.imgur.com/qhH6Huk.png)  
Steel carbide lamp. Not really interesting cause I didn’t paint a reflector. And I didn’t do it cuz I don’t know if I can make a directional lighting in Stonehearth. And having a non-working reflector is plain stupid.

 ![](https://i.imgur.com/oXtnCZM.png)  
Iron oil lamp. Like the previous iron lantern but without the air tubes. Has a wide base to put it on a table.

 ![](https://i.imgur.com/6i1aA0G.png)  
Clayware candle. Inspired by the game of all times. In case you don’t know what game is the game of all times, it is Morrowind. Guess I’ll add it when I beat my indolence.  
It would be cool to have Hearthlings carry these. Bummer.

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**Author:** ![jonzoid](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/jonzoid/32/44593_2.png) [@jonzoid](https://discourse.stonehearth.net/u/jonzoid)\
**Post date:** [April 8, 2016, 5:34pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/14 "2016-04-08T17:34:26Z")

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I hadn’t thought about adding lights to it but it wouldn’t be that hard to add. I really wanted to add the ability to import entire models that were generated out of Qubicle. Then you could have reference items or see how your effect looks on your model, etc. One day I might revisit it and clean it up as just a generalized effect editor/viewer. 🙂

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 12, 2016, 12:53pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/15 "2016-04-12T12:53:58Z")

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What is better than lights? More lights. Because Stonehearth can _always_ use more lights.  
Version 1.1 with candles and cookies. I’m somewhat proud of the torch since I managed to squeeze sound, glow, fire **and** smoke in a single item.  
…still don’t know how will it behave under heavy load. My SH doesn’t show nice framerate in well-lit areas anyway.

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**Author:** ![Shizuyori](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/shizuyori/32/42062_2.png) [@Shizuyori](https://discourse.stonehearth.net/u/Shizuyori)\
**Post date:** [April 12, 2016, 1:22pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/16 "2016-04-12T13:22:31Z")

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Thankyou for updating [Praise](http://praisedb.x10.bz/mod.php?id=121) too.

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**Author:** ![MelOzone](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/melozone/32/50318_2.png) [@MelOzone](https://discourse.stonehearth.net/u/MelOzone)\
**Post date:** [April 14, 2016, 4:35am UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/17 "2016-04-14T04:35:06Z")

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Just pretend it’s made of clay or stone. Because it totally is. The crafting sheet cannot lie!

 ![](https://i.imgur.com/CZ5tdE9.png)  
Just when I thought we’re done here…

Can’t figure how to make skeletons drop skulls to make this cute guy. Halloween is a little early this year.

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**Author:** ![thelegorebel](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/thelegorebel/32/27639_2.png) [@thelegorebel](https://discourse.stonehearth.net/u/thelegorebel)\
**Post date:** [April 14, 2016, 6:37pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/18 "2016-04-14T18:37:36Z")

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Under Stonehearth/lib there is a loot table folder, however inside of it is a lua file, might be there? It is Lua though…

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**Author:** ![LaGrosseChoco](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/lagrossechoco/32/50500_2.png) [@LaGrosseChoco](https://discourse.stonehearth.net/u/LaGrosseChoco)\
**Post date:** [April 14, 2016, 6:39pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/19 "2016-04-14T18:39:44Z")

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This is so beautifull _._

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<div class="post-metadata">

**Author:** ![8BitCrab](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/8bitcrab/32/48512_2.png) [@8BitCrab](https://discourse.stonehearth.net/u/8BitCrab)\
**Post date:** [April 14, 2016, 6:41pm UTC](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288/20 "2016-04-14T18:41:35Z")

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loving the looks of this mod so far, i might have to test it out…

just wondering, does the skull light burn with green flames or just normal flames?

[Next page](https://discourse.stonehearth.net/t/more-lights-from-mel-and-other-modelling-stuff/21288.md?page=2)
