# Monthly Content Creep

**URL:** <https://discourse.stonehearth.net/t/monthly-content-creep/7675>\
**Category:** Suggestions\
**Created:** [September 23, 2014, 8:11pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675 "2014-09-23T20:11:26Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![easto1a](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/easto1a/32/65481_2.png) [@easto1a](https://discourse.stonehearth.net/u/easto1a)\
**Post date:** [September 23, 2014, 8:11pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/1 "2014-09-23T20:11:26Z")

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To clear a few things up first I don’t mean monthly updates only or do this instead of the epic planned upcoming features. As it was used in Minecraft dev terms by content creep I mean when all of a sudden a lot of little bits of content are added suddenly to fill out the game.

This was recently done really successfully with @Tom asking for craftable items for the weaver and carpenter. The reason I suggest this as a monthly activity is that while the huge features such as mining and better combat and all that will be great but it was the recent addition of things to build that I believe has made it much more enjoyable to play. Also the extra content makes the game feel more fleshed out.

My thoughts if one of the team took a couple of days a month to add a new type of crop and a range of things to make it would flesh the game out in a way that means it gets better to play fast even without the huge epic features such as water mining n that. it could be as simple as making there be both raspberry and blue/blackberry bushes but that makes the world more impressive or as an example different types of fencing so you can pick from a variety rather that it always being the same.

To further this I loved the way we were asked what should be added maybe a thread could again collect ideas with a poll being created to pick the best few that make it into the content creep day list 😄

Anyway thats my two cents whats yours?

TL:DR - Each month devs take a day or two to add random furniture or small bits to flesh out the game with players inputs

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**Author:** ![HueJass](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/huejass/32/2815_2.png) [@HueJass](https://discourse.stonehearth.net/u/HueJass)\
**Post date:** [September 23, 2014, 8:35pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/2 "2014-09-23T20:35:07Z")

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Sick idea, hopefully the devs could collect ideas on a range of topics! Even the diversity of fauna and flora! 😃

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**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 23, 2014, 10:31pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/3 "2014-09-23T22:31:47Z")

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Going to scribble this list down here in the hopes that @Tom or @sdee sees it & finds it useful ^^ …

**[size=20]Operation: Spoilt For Choice[/size]**

Or, “how to make sure your hearthlings _never ever EVER_ complain about the same damn food ever again”…

* * *

**Animals**

1. Cows
2. Goats
3. Pigs
4. Dogs (war dogs can help defend the town)
5. Cats (eat pests, own hearthlings, let themselves be petted)
6. Horses
7. Chickens
8. Turkeys
9. Ducks (float around on small freshwater pools)
10. Pheasants
11. Fish (fishing boats would be ideal)
12. Lobsters (lobster cages required!)
13. Crabs (see lobsters)
14. Whales (if large boats are a thing, or just to look at)

**Plants 1 (Crops mostly)**

1. Mushrooms
2. Wheat
3. Rice
4. Tomatoes
5. Carrots
6. Cucumber
7. Lettuce
8. Sugar Cane
9. Potatoes
10. Cotton
11. Coffee
12. Tea (“Give me tea or give me death!” -Every Briton, ever)
13. Onions
14. Beans
15. Rubber Trees
16. Cacao (Chocolate!)

**Plants 2 (Fruit mostly)**

1. Apples
2. Pears
3. Bananas
4. Strawberries
5. Oranges
6. Grapes (and raisins!)
7. Peaches
8. Dates
9. Figs
10. Apricots
11. Plums
12. Coconuts
13. Lemons
14. Limes

**Spices**

1. Mustard
2. Chili
3. Pepper

**Nuts**

1. Peanuts
2. Brazil Nuts
3. Walnuts
4. Pistachio Nuts
5. Almonds

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**Author:** ![Atralane](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/atralane/32/42027_2.png) [@Atralane](https://discourse.stonehearth.net/u/Atralane)\
**Post date:** [September 23, 2014, 10:48pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/4 "2014-09-23T22:48:49Z")

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I feel that wheat especially should be one of the next crops to add in the future.

Considering it’s on the farming icon in the game, after all.

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**Author:** ![woollysmash](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/woollysmash/32/12545_2.png) [@woollysmash](https://discourse.stonehearth.net/u/woollysmash)\
**Post date:** [September 23, 2014, 10:51pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/5 "2014-09-23T22:51:32Z")

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I disagree simply because what are you going to do with it? There is no means to make flour, or bread. All the crops as they are are things that they can eat as is… so items like carrots, tomatoes, etc… should be a higher priority until proper cooking is implemented.

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**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 23, 2014, 11:05pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/6 "2014-09-23T23:05:52Z")

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TBH I’m not too fussed which ones get done first. Certainly the ones you can eat raw would be easiest to do (clone existing crop, switch names & models, adjust food value if necessary, repeat) and would make sense ATM, but on the other hand doing wheat would be good for other reasons - for example, getting hay + flour from it, as currently crops only produce 1 item when harvested.

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**Author:** ![Wombat85](https://avatars.discourse-cdn.com/v4/letter/w/65b543/32.png) [@Wombat85](https://discourse.stonehearth.net/u/Wombat85)\
**Post date:** [September 23, 2014, 11:14pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/7 "2014-09-23T23:14:12Z")

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That is cool but wouldn’t solve the problem as nothing is in the code yet to tell them to not eat the same thing they just did.

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**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 23, 2014, 11:54pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/8 "2014-09-23T23:54:55Z")

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Sheer quantity of different foods will help. Also cooking, whenever that makes it into the game 🙂 .

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**Author:** ![Gridnick](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/gridnick/32/5389_2.png) [@Gridnick](https://discourse.stonehearth.net/u/Gridnick)\
**Post date:** [September 24, 2014, 6:39am UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/9 "2014-09-24T06:39:49Z")

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@teleros there was poll on which main mammal should there be in stonehearth and the yaks won over cows buffalos elephants etc.)

> **[What kind of large land mammal? (Responses)](https://docs.google.com/spreadsheets/d/1XoKLg0hpH_3zqDKX964gquRuhTsI2rzLGbDhAb_MnYc/edit?usp=sharing)**
>
> Totals
> 
> Cow, Buffalo, Yak, Highland Cow, Llama, Elephant, Caribou
> 13, 38, 44, 17, 34, 31, 40, 217
> 6%, 18%, 20%, 8%, 16%, 14%, 18%
> 
> Form Responses
> 
> Timestamp, Which large land mammal would you prefer?
> 6/ 13/ 2013 17: 24: 37, Cow, Buffalo, Yak,...

heres a link to the survey

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**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 24, 2014, 8:49am UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/10 "2014-09-24T08:49:44Z")

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Bah, compromise is the enemy of achievement! Why have some when you can have them all?

_Stands over @Tom menacingly_

More seriously, buffaloes, yaks and cows could probably all use very similar models and animations, so if you have one in the marginal cost of adding the others isn’t all that high 🙂 .

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**Author:** ![julians](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/julians/32/44412_2.png) [@julians](https://discourse.stonehearth.net/u/julians)\
**Post date:** [September 24, 2014, 8:57am UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/11 "2014-09-24T08:57:59Z")

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I think that these small content extras could be a nice break from slaving away at big features.  
And even though from food standpoint carrots wouldn’t be any different from pumpkins it does a lot for visual style of my town.  
If enough crops are added they could be treated as commodity item and sold only by trader. So you would start with ability to plant 4 crops but after some time you could plant 6 or more.

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**Author:** ![SteveAdamo](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/steveadamo/32/13955_2.png) [@SteveAdamo](https://discourse.stonehearth.net/u/SteveAdamo)\
**Post date:** [September 24, 2014, 3:27pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/12 "2014-09-24T15:27:39Z")

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I like the idea of a monthly “bits and baubles” content run… but is this an information gathering or implementation event?

would @Tom be asking for feedback, or implementing an existing laundry list? or both? 😃

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**Author:** ![Thulfikar](https://avatars.discourse-cdn.com/v4/letter/t/b38774/32.png) [@Thulfikar](https://discourse.stonehearth.net/u/Thulfikar)\
**Post date:** [September 24, 2014, 3:41pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/13 "2014-09-24T15:41:59Z")

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Different kinds of lamps. So a 3 pronged lamp, a chandelier, a lamp post, standard torches. Different kinds of fences, picket fences for example. different types and colours of trees. It’ll flesh out the game, but i wonder if it’ll bloat the game?

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**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 24, 2014, 3:47pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/14 "2014-09-24T15:47:00Z")

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Easiest way to avoid bloat IMHO is to do non-crafted content - make the world a richer place to live in, rather than adding in a dozen different kinds of curtain to scroll through, for example.

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**Author:** ![woollysmash](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/woollysmash/32/12545_2.png) [@woollysmash](https://discourse.stonehearth.net/u/woollysmash)\
**Post date:** [September 24, 2014, 5:20pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/15 "2014-09-24T17:20:14Z")

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I agree with this. Although I do like tons of “stuff” so a balance needs to be made. I’m thinking that additional recipes could be in the game but not necessarily on your crafter from the get go. Maybe a special sales person can show up and only have blueprints for cosmetic, non-essential crafting items. That the game will be bloat friendly and people can choose to bloat it up as they will.

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**Author:** ![Swift\_Cube](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/swift_cube/32/44074_2.png) [@Swift\_Cube](https://discourse.stonehearth.net/u/Swift_Cube)\
**Post date:** [September 25, 2014, 1:34am UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/16 "2014-09-25T01:34:33Z")

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Dude. I should make a game where I just take a botany book and put every plant ever in…

Gosh darn it, Dwarf Fortress!

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**Author:** ![Teleros](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/teleros/32/63349_2.png) [@Teleros](https://discourse.stonehearth.net/u/Teleros)\
**Post date:** [September 25, 2014, 8:55am UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/17 "2014-09-25T08:55:01Z")

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> [@Swift\_Cube](#):
>
> Dude. I should make a game where I just take a botany book and put every plant ever in…

Pretty much 😃 .

Admit it, it _would_ be pretty cool when finished 🙂 .Hearthlings trekking across strange new lands trying to find some new trees to bring home 🙂 .

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**Author:** ![woollysmash](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/woollysmash/32/12545_2.png) [@woollysmash](https://discourse.stonehearth.net/u/woollysmash)\
**Post date:** [September 27, 2014, 4:48pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/18 "2014-09-27T16:48:16Z")

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> [@Teleros](#):
>
> Pretty much .
> 
> Admit it, it would be pretty cool when finished .Hearthlings trekking across strange new lands trying to find some new trees to bring home .

There is something very poetic in that. Now I have this image in my mind of Hearthlings as inter-galactic catalogers.

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**Author:** ![Thulfikar](https://avatars.discourse-cdn.com/v4/letter/t/b38774/32.png) [@Thulfikar](https://discourse.stonehearth.net/u/Thulfikar)\
**Post date:** [September 27, 2014, 6:53pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/19 "2014-09-27T18:53:11Z")

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It’s a reflection of our own thirst for discovery! 😃

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**Author:** ![Mokkun](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/mokkun/32/65516_2.png) [@Mokkun](https://discourse.stonehearth.net/u/Mokkun)\
**Post date:** [September 27, 2014, 8:27pm UTC](https://discourse.stonehearth.net/t/monthly-content-creep/7675/20 "2014-09-27T20:27:03Z")

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You forgot the most important one. PINEAPPLES, you can not forget pineapples… you must not…

[Next page](https://discourse.stonehearth.net/t/monthly-content-creep/7675.md?page=2)
