# Modding Stonehearth's Graphics Test Program

**URL:** <https://discourse.stonehearth.net/t/modding-stonehearths-graphics-test-program/3540>\
**Category:** Modding\
**Created:** [November 16, 2013, 9:54am UTC](https://discourse.stonehearth.net/t/modding-stonehearths-graphics-test-program/3540 "2013-11-16T09:54:54Z")\
**Posts on this page:** 1\
**Showing post:** 46

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**Author:** ![voxel\_pirate](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/voxel_pirate/32/2309_2.png) [@voxel\_pirate](https://discourse.stonehearth.net/u/voxel_pirate)\
**Post date:** [November 17, 2013, 3:15pm UTC](https://discourse.stonehearth.net/t/modding-stonehearths-graphics-test-program/3540/46 "2013-11-17T15:15:55Z")

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Who says that only pigs can fly? 😉

So this is the first custom animation I was able to execute. It is not that beautiful, but to be honest I was more concerned on getting it working at all. I have used Blender to create an animation (based on the .qb-model which comes with the Graphics Test Program) and exported it with the Add-On I am working on. So far it seems like everything works. The Add-On is not very comfortable to use yet (let’s see how comfortable it can be at all) and the process requires some manual work. I will try to smoothen the process and adjust the Add-On so it can be used to animate existing models but also own creations.

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