[MOD] Stonehearth Cafe (Cooking And Farming Expansion) 1.95


Banto, I usually add 5 wells, you can use the Harvest command like with Trees to harvest all of the wells at the same time, instead of clicking each well individually. I usually put the wells next to my Berry Bushes, and any time the berrys are ready to harvest I select the wells too. Keeps my Hearthlings well hydrated.

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Good thing tho i wish there was a more realistic automatic way for them to collect this.
Maybe i just have to make my very own water plant and fill it with them inside :smile:

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also the berries are drinking_containers :wink: and if you have still issues there is the brewerymod xD

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Hi Banto, thanks for the feedback - it’s always welcome.

The way drinking currently works (and if it doesn’t, please let me know as it’s a bug)

The well produces one bucket of water, which can be used in recipes*

The bucket contains 10 portions of drinking water which can hydrate 10 hearthlings.
*Berry juice recipe contains 10 portions of berry juice which can hydrate 10 hearthlings.
Normal berries and prickly pears can be ‘eaten’ for 1 portion of juice which can hydrate one hearthling.

I’ll take another look at the thirsty thought bubble, although I can’t see anything wrong after a quick glance. It’s an exact replica of the hungry thought bubble.

I’m the thirst to admit (get it? bwuahaha) the drinking concept still needs a little work. Unfortunately I’m limited by game mechanics at the moment. The good news is that I managed to chat with Yang while I was at Pax, and hopefully the mechanic will be in eventually.


And i have seen you! In both Interviews :stuck_out_tongue:

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Hello @Froggy ! I just released a compatibility patch between Better Stockpile 0.18.2 and Stonehearth Cafe 1.7!


During the making of this patch, I noticed some bugs in this version of cookmod:

  • The Well, Scarecrow and Wind Sail are missing the “stockpile_decoration” tag.
  • The Fancy Cook Outfit is missing the “stockpile_equipment” tag.
  • The Fisherman Rod is missing the “stockpile_tool” tag.
  • The Berries and Prickly Pears are stored in both “Raw Food” and “Drink” filters. I think each item should be stored in only one category.
  • The Potato looks like a raw food basket and have servings, but behaves like a cooking ingredient. Is it normal?

Hope this report will help you. You made a really great mod!


Is this mod updated to current alpha release? I get this error before starting game:


Anyone have trouble with this mod causing stuttering in the latest release? I pinpointed it to this one, the save file I have with this mod stutters and lags especially around the drink time, the save I’m running without it does fine with 9 more hearthlings in it.


Cool! Thanks!
Thanks for the feedback on the missing tag information. I’ll fix it for the next release.
Berries and Pears are behaving as intended as they offer both sustenance and hydration. I’ll look in to whether there is a better way to handle this though.
Potatoes are indeed a food ingredient. Have you ever eaten a raw potato?!

This mod works fine with 663 - It’s probably a problem with your installation. I’m guessing you used the rar version rather than the smod version? This can happen if you extract incorrectly.

The mod shouldn’t be causing stuttering. Unless your game stutters when hearthlings eat too. The drink mechanic is a rework of the hearthling eat mechanic. I would be grateful if you continue to monitor an report any reproducible issues you find :slight_smile:


What is a …never mind LOL. Thanks for the continued attention to this mod @Froggy


Hmm… yeah, you mark a point xD

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Not sure what fixed it. It ran fine when I took a couple other mods out. Added it back but also added the brewery mod with it cause who needs storage and now everything is kosher.


It seems i cant find a recepie for boiled potato, as for boiled rice… Have to eat it raw… :slight_smile:

Much of the stuff only sort in stockpiles with all checked (rice, yest, yakfood).
I use better stockpile, i do not know which one doing it.


Boiled potato is a little boring, but I will add Jacket Potato. You will be able to make it soon™ with potato and cheese.

Yeast isn’t mine, but the rest stockpile just fine. If you’re checking the 3rd option “Cooking Ingredients and Animal feeds” then another mod is causing the items not to stockpile.


This looks like a great mod! I dislike having to click the water every single time from the well. Is there a way to automate this somewhat? Perhaps make it a craftable, that the cook needs to go and get?


You can harvest it like crops, so it doesn’t require having to click on each well each time. :slight_smile:


So Im confused is this mod up to date with Alpha 19?


I am still on stable a18, so I cannot speak to where it stands for a19


I’m on unstable 19 and it’s working beautifully for me.

Also, having a way to auto-harvest water up to a set amount would be great, because otherwise it’s a super huge pain to use it for cooking (like rice).


There shouldn’t of been any changes between A18-A19 to cause this mod(or relatively any of them…) to break.

A19 update is mostly Rayya’s children additions along with some bug fixes. Nothing I’m aware of that’ll cause most mods to no longer work if they worked in A18.