guess it only works for default outfits then. At least from what they presented the bonnets the farmers wear and their outfits do the same, although they are default and simply have the bonnet and hat marked to as a hat/helm, but goes only with the default farmer clothing. The flag I would have though would be simply the same that is used to show/hide the hat portion of the hair.
So not possible to make anything beyond default then outfits… oh well, at least as you say there are ones separate.
Why? There might be a case where it’s not working for you, but for example I overwrote the upgraded worker outfit so it does have glasses and it works (super quick test, so misplaced glasses):
I’m not sure what would happen if they wore hats at the same time, but as far as I remember, for hats the relevant matrices are “hat” and “hair”, not “head”. It should work fine. (Or you could always put them into another matrix xD )
ok and how has you named the matrix fo the glasses? AND are the glass added to the skelett? i can also add them but then they are not added to the head and while he breath the glasses goes in the head
with the name head its overwrite the head - with hat it remove the upper part of the hair and with hair its just an entitie which is not added to the skelett xD
It depends on what are you trying to do. Are you placing the glasses on the “clothing” layer too?
I named the matrix “head” for the glasses. If you’re using the equipment component there are two options (“merge_with_model” or “attach_to_bone”) but it’s not necessary here, we’re using the clothing tech.
Here’s my test mod so you can check the qb and the json (I only modified the json so that it points to my qb files): glassesoutfit.zip (17.0 KB)
Edit: now I see that Tom had the same problem (I’m still catching up with the streams). It’s true that it might give problems. I remember now that there are many female outfits that need to have transparent set to false, which might make the head disappear
Heyho little question - do you get still other colors then brown when you use this mod? at my tests i have seen that i only get brown hair … and i cant find the issue xD
after 20+ rolls i can confirm that brown is the only color showing up…
edit: the problem could potentially be coming from the fact that all of your models base colors are brown, instead of the purple base color used by stonehearth
ok so i have completed 2 models … but now i know all correct settings (new colourcodes, how the get the correct matrixes in qb3 ^^)
perhaps i can also find a way to fix my two troublesome hairstyles xD
Soooooooooo the fix was uploaded ^^ And really nobody who wants his hairstyle added to the game? they will not laugh … ok not more then normal … about your styles
and also nice happening — the unknow message from the log are now away ^^ qb3 rocks xD