# \[MOD\] Faewood Biome \[COMING SOON\]

**URL:** <https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829>\
**Category:** Outdated Mods\
**Created:** [August 14, 2018, 3:17am UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829 "2018-08-14T03:17:46Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 14, 2018, 3:17am UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/1 "2018-08-14T03:17:46Z")

</div>

Version 2: [WIP]

> **Version 1**
>
> _There are tales of a land, that embodied the four elements and was blessed by the fae folk…_
> 
> ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/2/3/23440a8bbda50e859ba317347646e141081d4892.png)
> 
> ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/7/0/70a05280c9ffaf57c4a3e98d539e127cbecc944b.png)
> 
> > **Autumn (Default)**
> >
> > ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/3/b/3b5c582eaab040a1451c4bfd1fd5fb7cfe918cef.png)
> > 
> > ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/9/0/90889d04c7523293aa3b6de68228c11f9df6b1f2.png)
> > 
> > ![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/9/f/9f288d26d96c2998d36298d42060def98c79f88b.png)

---

<div class="post-metadata">

**Author:** ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)\
**Post date:** [August 14, 2018, 3:30am UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/2 "2018-08-14T03:30:31Z")

</div>

Hype on new biomes 😃

PS:  
Love the 2D Art! \<3

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 14, 2018, 3:32am UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/3 "2018-08-14T03:32:51Z")

</div>

> [@DaniAngione](#):
>
> PS:  
> Love the 2D Art! \<3

Thank you! I was super pleased with how those came out 😃

---

<div class="post-metadata">

**Author:** ![Aura\_WolfMoon](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/aura_wolfmoon/32/69967_2.png) [@Aura\_WolfMoon](https://discourse.stonehearth.net/u/Aura_WolfMoon)\
**Post date:** [August 14, 2018, 11:38am UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/4 "2018-08-14T11:38:32Z")

</div>

What new flora/fauna will we see in this AWESOME setting? I’m super excited it’s very pretty 🙂

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 14, 2018, 11:39am UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/5 "2018-08-14T11:39:52Z")

</div>

Not a whole lot, if any; right now I’m having trouble even getting my Maple Trees to work. I’m really not much with code, so I can’t really do anything fancy on my own.

---

<div class="post-metadata">

**Author:** ![tacocat](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tacocat/32/64697_2.png) [@tacocat](https://discourse.stonehearth.net/u/tacocat)\
**Post date:** [August 15, 2018, 6:23pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/6 "2018-08-15T18:23:38Z")

</div>

Have you figured out how to make the tree models change with the seasons?!

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 15, 2018, 7:18pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/7 "2018-08-15T19:18:06Z")

</div>

I haven’t tested it, but, yea, I think I saw the method for that in the game code;

From large\_oak\_tree.json:

```
"model_variants": {
     "default": {
        "models": [
           {
              "type": "one_of",
              "items": [
                 "file(large_oak_tree.qb)",
                 "file(large_oak_tree_2.qb)",
                 "file(large_oak_tree_3.qb)"
              ]
           }
        ]
     },
     "autumn": {
        "models": [
           {
              "type": "one_of",
              "items": [
                 "file(large_oak_tree_autumn.qb)",
                 "file(large_oak_tree_autumn_2.qb)",
                 "file(large_oak_tree_autumn_3.qb)"
              ]
           }
        ]
     },
     "spring": {
        "models": [
           {
              "type": "one_of",
              "items": [
                 "file(large_oak_tree_spring.qb)",
                 "file(large_oak_tree_spring_2.qb)",
                 "file(large_oak_tree_spring_3.qb)"
              ]
           }
        ]
     },
     "winter": {
        "models": [
           {
              "type": "one_of",
              "items": [
                 "file(large_oak_tree_winter.qb)",
                 "file(large_oak_tree_winter_2.qb)",
                 "file(large_oak_tree_winter_3.qb)"
              ]
           }
        ]
     }
  },

  "stonehearth:seasonal_model_switcher": {
     "stonehearth:biome:temperate": {
        "spring": "spring",
        "summer": "default",
        "autumn": "autumn",
        "winter": "winter"
     }
  }

```

![image](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/7/8/78b99e9eff328f48ba5878b7cc068e3a62d1ba9b.png)

So based on that, it’s my presumption the _tree_ controls its changes

---

<div class="post-metadata">

**Author:** ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)\
**Post date:** [August 15, 2018, 7:28pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/8 "2018-08-15T19:28:09Z")

</div>

Yes, this is the important bit:

```
"stonehearth:seasonal_model_switcher": {
     "stonehearth:biome:temperate": {
        "spring": "spring",
        "summer": "default",
        "autumn": "autumn",
        "winter": "winter"
     }
  }

```

These have to be set up on a per-biome basis and the left row refers to the season names (on that biome) and the second row refers to the model variants names (on the model\_variants component)

So if your Biome has 3 seasons, for example: Lunar Season, Sun Season, Shadow Season (named lunar, sun and shadow) your seasonal\_model\_switcher component would look like this:

```
"stonehearth:seasonal_model_switcher": {
     "my_mod:biome:my_biome": {
        "lunar": "default",
        "sun": "sun",
        "shadow": "shadow"
     }
  }

```

And then I’d need the model\_variants component to have models for “default”, “sun” and “shadow”.

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 15, 2018, 7:29pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/9 "2018-08-15T19:29:14Z")

</div>

Oh! Thank you, @DaniAngione!

So I’ll need to write a mix-in for my biome to add those to the tree, correct?

---

<div class="post-metadata">

**Author:** ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)\
**Post date:** [August 15, 2018, 7:30pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/10 "2018-08-15T19:30:40Z")

</div>

If you use any default trees, yes, you’ll need to write a mixin to add your own biome to the seasonal\_model\_switcher component on the trees.  
(And if you use different season names or models, you’ll also have to mixin the model\_variants component with your new models)  
Please note that this has to be done to each tree size 😛 so… :forlorn:

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 15, 2018, 7:32pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/11 "2018-08-15T19:32:10Z")

</div>

…well, once I finish my supper this evening, think my daily modding will be attempting to make a quick template for that and post it to my Kitty Corner to make life a little easier on biome modders!

---

<div class="post-metadata">

**Author:** ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)\
**Post date:** [August 15, 2018, 7:34pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/12 "2018-08-15T19:34:09Z")

</div>

Alternatively (might even be easier) you could make all the trees new. Even if just recolors (like the “gold juniper”, “silver pine”, etc… in arctic)  
But at least gives you more control over their files without needing a ton of mixins :merry:

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 16, 2018, 12:40am UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/13 "2018-08-16T00:40:12Z")

</div>

…help!

> ****
>
> release-893 (x64)[M]
> 
> …arth/services/server/world\_generation/landscaper.lua:37: attempt to index field ‘water’ (a nil value)
> 
> stack traceback: [C]: ? …arth/services/server/world\_generation/landscaper.lua:37: in function ‘\_\_user\_init’ radiant/lib/unclasslib.lua:270: in function ‘\_\_init’ radiant/lib/unclasslib.lua:201: in function ‘Landscaper’ …server/world\_generation/world\_generation\_service.lua:66: in function ‘create\_new\_game’ …vices/server/game\_creation/game\_creation\_service.lua:143: in function ‘create\_new\_world’ …vices/server/game\_creation/game\_creation\_service.lua:178: in function \<…vices/server/game\_creation/game\_creation\_service.lua:162\>

---

<div class="post-metadata">

**Author:** ![DaniAngione](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/daniangione/32/63425_2.png) [@DaniAngione](https://discourse.stonehearth.net/u/DaniAngione)\
**Post date:** [August 16, 2018, 12:48am UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/14 "2018-08-16T00:48:22Z")

</div>

You set an unacceptable value for shallow water depth

(or removed it entirely, maybe?)

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 19, 2018, 9:14pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/15 "2018-08-19T21:14:33Z")

</div>

> [@Aura\_WolfMoon](#):
>
> What new flora/fauna will we see in this AWESOME setting? I’m super excited it’s very pretty 🙂

> [@Kittyodoom](#):
>
> ~~-Not a whole lot, if any; right now I’m having trouble even getting my Maple Trees to work. I’m really not much with code, so I can’t really do anything fancy on my own.~~

Okay, I take it back. I became inspired to play around with some concepts for unique plants for the Faewood. Here’s the first up, the Fairy Acacia Tree:

![large_acacia_tree_spring](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/8/a85d2eb0f42bea44e16d2ec27e98314106a39152.png)

![large_acacia_tree_spring2](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/9/e/9e4142859b40cc8b426ffdf329cab2d1a53bfe66.png)

![large_acacia_tree](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/7/d/7d76032020659f571ed7ded31e03ed584b29484a.png)

![large_acacia_tree2](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/a/2/a20cd3679aa1b3b8ab092bb8ae073dd386f0ba4b.png)

![large_acacia_tree_autumn](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/8/f/8f6d216b6cf3c8f84843f3096ca546d0ef8c9f61.png)

![large_acacia_tree_winter](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/8/1/81a22916cf7b24f8c001dc302051cfa33adc0bcf.png)

 ![large_acacia_tree_spring_glow](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/7/8/78a2a93ebc6b6fa9d9c6612065ab9196d49a2375.png)

 ![large_acacia_tree_spring2_glow](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/1/d/1dcaf3d44fd834c304b5445d06f9bff90e064288.png)

 ![large_acacia_tree_glow](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/f/1/f1622a38ab7391b0b998b3f576884575e07e6245.png)

 ![large_acacia_tree2_glow](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/c/0/c0f0f67686d326fe3678fd80809da851832c6bea.png)

 ![large_acacia_tree_autumn_glow](https://us1.discourse-cdn.com/flex022/uploads/stonehearth/original/3X/0/0/00a86a269694cf7fe5e26875185ecdbeeadf9e0d.png)

Shown per season; Spring, Spring variant 2, Summer, Summer variant 2, Autumn, and Winter. This includes previews of the glow of the leaf-pods; no glow picture for winter because the Fairy Acacia stops glowing in the winter.

---

<div class="post-metadata">

**Author:** ![tacocat](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tacocat/32/64697_2.png) [@tacocat](https://discourse.stonehearth.net/u/tacocat)\
**Post date:** [August 20, 2018, 1:39pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/16 "2018-08-20T13:39:08Z")

</div>

So I will ask again, have you figured out how to get the seasonal model switcher to work? I have variants for all my trees yet they do not change with the season.

---

<div class="post-metadata">

**Author:** ![tacocat](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tacocat/32/64697_2.png) [@tacocat](https://discourse.stonehearth.net/u/tacocat)\
**Post date:** [August 20, 2018, 1:39pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/17 "2018-08-20T13:39:31Z")

</div>

Also your models are beautiful!!!

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 20, 2018, 1:43pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/18 "2018-08-20T13:43:09Z")

</div>

> [@tacocat](#):
>
> So I will ask again, have you figured out how to get the seasonal model switcher to work? I have variants for all my trees yet they do not change with the season.

As discussed above;

> [@DaniAngione](#):
>
> Yes, this is the important bit:
> 
> ```
> "stonehearth:seasonal_model_switcher": {
> "stonehearth:biome:temperate": {
> "spring": "spring",
> "summer": "default",
> "autumn": "autumn",
> "winter": "winter"
> }
> }
> 
> ```
> 
> These have to be set up on a per-biome basis and the left row refers to the season names (on that biome) and the second row refers to the model variants names (on the model\_variants component)
> 
> So if your Biome has 3 seasons, for example: Lunar Season, Sun Season, Shadow Season (named lunar, sun and shadow) your seasonal\_model\_switcher component would look like this:
> 
> ```
> "stonehearth:seasonal_model_switcher": {
> "my_mod:biome:my_biome": {
> "lunar": "default",
> "sun": "sun",
> "shadow": "shadow"
> }
> }
> 
> ```
> 
> And then I’d need the model\_variants component to have models for “default”, “sun” and “shadow”.

You need to the seasonal model switcher on the tree files themselves. This would presumably be done with a mixin that adds your biome where it normally says “stonehearth:biome:temperate”.

I created a kit with all the ones I found and extracted, though as I state there, I have NOT actually tested it; I haven’t sat and played through the game until a season change yet:

> [@Kitty's Design Corner](https://discourse.stonehearth.net/t/kittys-design-corner/19252/626):
>
> WARNING: UNTESTED!!! I put together this quick kit that should be able to be used to enable you to have trees in your biome change with the seasons, per the base game’s biomes. Download: [SeasonalTreesKit.rar](https://discourse.stonehearth.net/uploads/short-url/xmkzyRtDWyW3CplpBo0418N3A05.rar) (5.5 KB) Extract into the Entities folder of your biome mod (create one if you don’t have one) Go into the files for the trees you want to affect and change the following line: "mod:biome:modbiome" “mod” should be the name of your mod “modbiome” should be the name of your biome …

---

<div class="post-metadata">

**Author:** ![tacocat](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/tacocat/32/64697_2.png) [@tacocat](https://discourse.stonehearth.net/u/tacocat)\
**Post date:** [August 20, 2018, 3:22pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/19 "2018-08-20T15:22:55Z")

</div>

I’m so sorry, I guess you misunderstood me. That kit allows you to put stock Stonehearth trees into your custom biome that “may” switch with the seasons. I was referring to making your own custom trees that have multiple variants (like your fairy acacia) that change with the seasons. attached is my .json for “small\_willow\_tree” in my biome. I’m not sure if I need to add the lines from your kit to the manifest because I don’t use any of those trees. I’ll also attach the manifest for you to look at. This results in the tree variant that is labeled “default” to show up in game no matter what season and never change.  
small\_willow\_tree.json :

```auto
{
   "mixins": [
      "stonehearth:mixins:tree",
      "stonehearth:mixins:align_to_grid"
   ],
   "type": "entity",
   "components": {
      "model_variants": {
         "default": {
            "models": [
               {
                  "type": "one_of",
                  "items": [
                     "file(small_willow_tree_01.qb)",
                     "file(small_willow_tree_02.qb)",
                     "file(small_willow_tree_03.qb)"
                  ]
               }
            ]
         },
         "autumn": {
            "models": [
               {
                  "type": "one_of",
                  "items": [
                     "file(small_willow_tree_autumn_01.qb)",
                     "file(small_willow_tree_autumn_02.qb)",
                     "file(small_willow_tree_autumn_03.qb)"
                  ]
               }
            ]
         },
         "spring": {
            "models": [
               {
                  "type": "one_of",
                  "items": [
                     "file(small_willow_tree_spring_01.qb)",
                     "file(small_willow_tree_spring_02.qb)",
                     "file(small_willow_tree_spring_03.qb)"
                  ]
               }
            ]
         },
         "winter": {
            "models": [
               {
                  "type": "one_of",
                  "items": [
                     "file(small_willow_tree_winter_01.qb)",
                     "file(small_willow_tree_winter_02.qb)"
                  ]
               }
            ]
         }
      },
      "stonehearth:seasonal_model_switcher": {
         "unicorn_biome:biome:unicorn": {
            "spring": "spring",
            "summer": "default",
            "autumn": "autumn",
            "winter": "winter"
            }
         },
      "stonehearth:resource_node": {
      "resource": "unicorn_biome:resources:wood:willow_log",
      "durability": 12
      },
      "mob": {
      "model_origin": {
         "x": 0,
         "y": 0,
         "z": 0
      },
      "region_origin": {
         "x": 0,
         "y": 0,
         "z": 0
      },
      "align_to_grid": [
         "x",
         "z"
      ]
   },
   "destination": {
      "region": [{
         "min": {
            "x": -1,
            "y": 0,
            "z": 0
         },
         "max": {
            "x": 2,
            "y": 4,
            "z": 4
         }
      }]
   },
   "region_collision_shape": {
      "region": [{
         "min": {
            "x": 1,
            "y": 0,
            "z": 1
         },
         "max": {
            "x": 2,
            "y": 4,
            "z": 2
            }
         }
      ]
   }
},
   "entity_data": {
      "stonehearth:evolve_data": {
         "next_stage": "unicorn_biome:trees:willow:medium",
         "evolve_time": "2d"
      },
      "stonehearth:catalog": {
         "display_name": "i18n(unicorn_biome:entities.trees.willow_tree.small_willow_tree.display_name)",
         "description": "i18n(unicorn_biome:entities.trees.willow_tree.small_willow_tree.description)"
      },
      "stonehearth:appeal": {
         "appeal": 2
         }
      }
   }

```

manifest :

```auto
{
	"info": {
		"name": "Tropic of Unicorn",
		"namespace": "unicorn_biome",
		"version": 3,
		"steam_file_id" : "1390587585"
	},
	"default_locale": "en",
	"aliases": {
	"biome:unicorn": "file(data/biome/unicorn.json)",

	 "resources:wood:maple_log": "file(entities/resources/wood/maple_log)",
	 "resources:wood:willow_log": "file(entities/resources/wood/willow_log)",

	"trees:palm:small": "file(entities/trees/palm_tree/small_palm_tree)",
	"trees:palm:medium": "file(entities/trees/palm_tree/medium_palm_tree)",
	"trees:palm:large": "file(entities/trees/palm_tree/large_palm_tree)",
	"trees:willow:small": "file(entities/trees/willow_tree/small_willow_tree)",
	"trees:willow:medium": "file(entities/trees/willow_tree/medium_willow_tree)",
	"trees:willow:large": "file(entities/trees/willow_tree/large_willow_tree)",
	"trees:maple:small": "file(entities/trees/maple_tree/small_maple_tree)",
	"trees:maple:medium": "file(entities/trees/maple_tree/medium_maple_tree)",
	"trees:maple:large": "file(entities/trees/maple_tree/large_maple_tree)"
	},
	"mixintos": {
		"stonehearth:biome:index" : "file(data/biome/index.json)",
	},
	"overrides": {},
	"components": {},
	"controllers": {}
}

```

Thanks!

---

<div class="post-metadata">

**Author:** ![Kittyodoom](https://sea2.discourse-cdn.com/flex022/user_avatar/discourse.stonehearth.net/kittyodoom/32/61413_2.png) [@Kittyodoom](https://discourse.stonehearth.net/u/Kittyodoom)\
**Post date:** [August 20, 2018, 3:52pm UTC](https://discourse.stonehearth.net/t/mod-faewood-biome-coming-soon/37829/20 "2018-08-20T15:52:01Z")

</div>

~~I’m honestly not sure; your tree is set up a bit differently than the standard ones, so I don’t know if that’s changing the tree’s behavior. At a glance, it looks more like an item than a tree, which might not utilize the method correctly for all I know.~~

I presume you’re using the placement data because you’re not using Qubicle; if you’d like, you can send me your tree models in a zip or such over a private message, and I can convert them for you so can try dropping those lines?

-edit-  
Or I’m just a mook using old data as a reference… \>.\<
