Mod-Diary: "The Chronicle"


As mentioned in an earlier post, I like the idea from @SteveAdamo of adding a second material to write with. By moving “Ink” to level 2 and replacing it with “Charcoal” at Level 1, I might add a bit more optional complexity (resource gathering) on the higher level and bring an award with it (colored pictures). I have updated my other entries to reflect this change.

Day 3 - Voxel-Design: Argil, Paper and Book

Although re-use of assets is high on my priority list, there will be a need for some custom designs. So I have started to work on the three types of “documents” which this mod might be using: Argil, Paper and Books.

Argil… will be the first available material to write stories onto. It should be easy to find and early accessible. I want a look which reflects the early stage of the game where Argil should be used most. What came first into my mind was “Archeology”. Argil should be uncomfortable to use and hard to store. I like the idea of this transportation boxes which can be used to transport arttfacts of past civilizations… pay attention, it is fragile:


Paper… will be the second usable material, available once Level 1 is reached. I think it is a nice idea if the papers have the same size of single pages used in the chronicle, later in the mod. However, I am not yet happy neither with the look of the papers nor with the “storage” options I have came up with:


Books… or the chronicle itself, is the final documentation. The chronicle will enable some of the features which should make this mod enjoyable. I expect that if someone is interested in this mod, he might want to reach Level 2 as soon as possible and that the other two stages will be just short stopovers. So all the customization for players should be located here. I would love to have custom looks for chronicles. For the beginning there might be a set of pre-designed books available, to choose from. In addition loading a “custom design” sounds like an interesting option. I have played around a bit with different styles and looks of books. Some of the inspiration came from @Raistlin and @Pandemic (thanks for that). For the moment I am quite happy with the result:



i am loving the progression you’ve built in, and the models look quite nice as well… is that an homage to Battlestar Galactica with the notched paper? :smiley:

where do you envision getting the charcoal from… reuse of an existing asset, or the introduction of an entirely new model, etc.?


Actually it isn’t meant to be an homage, otherwise I would have to cut off all 4 corners :wink:. Just trying to make them look a bit more interesting. While I am happy with the argil and the books, I am not there yet with the paper… will give it another try in a few days.

I hope that Stonehearth will already include charcoal, e.g. to heat up the fire place of the smith. So in best case I can re-use it. My Plan B would be that it is dropping as a random resource if you are gathering ore or stone. I don’t think there is a need for specific charcoal nodes.


The books are looking great! Keep it up


Will definitely download. Keep it up!


Day 4 - Workshops: Level 1, 2 and 3

Actually I am reworking my ideas a bit at the moment (something tells me that this will happen more than once till the Beta :wink:).

One example is based on the last live-stream, where it was confirmed that we will have colors (via the herbalist profession). So I plan to replace the second “ink” with colors, to produce colorful pictures.

Apart from some other changes (I will update the other chapters accordingly soon)… I am focusing on the workshops. As my undertanding has changed in the meanwhile, I want to reflect this in the workshops. So, here we go with the actual WIP…

Level 1… I am not sure yet if I want to establish a new class already for level 1. The option I have in my mind is to extend the usage of e.g. the carpenter and allow him to carve entries into argil. The workshop is rather basic… just a chair, some argil and a wooden stick to carve.

Level 2… here it starts to be a bit more tricky and complex. So level 2 will provide a table to write entries on paper. In addition paper needs to be created. So there is a basic “paper barrel” where the ingredients will be resolved and where paper can be filtered out. Also the paper has to dry.

Level 3… on the final level some updates are available. The “paper barrel” turns into a “paper mill” and the drying-shelf is larger (both might provide a bonus). The profession will use a printing press, to write entries into a book, into “The Chronicle”.

All is still WIP… but slowly I have the feeling I know where I want to go with this mod.

P.S. Further up I have been using another numbering-logic for the levels. Once I go back and update the other entries, I will fix this and only talk about levels 1 to 3.

Qubicle Competition Discussion Thread. Cycle 3, Week 1 - ‘A New Workshop'

:dizzy_face: sorry that the eyes aren’t right, there is no emote for awe on the forums. :smile:


Wow this is really great stuff! I am very impressed by your “Principles Of The Mod.” They really summarize what I have loosely defined in my head as a 5 star mod, I think I will adopt them for any of my projects.

How are you at LUA? I’ve just started looking at it. Do you plan on coding it yourself or do you have others on the project?

An aside (not suggesting any changes to the mod, just inspired with ideas by it):
This core mod sounds like it would lend itself greatly to twists, such as merging the profession with a church building / profession. Our best early records were all recorded either as part of religious ceremonies or as part of the function of the church - birth and death records, marriages, events, etc. Librarians, scribes, and archivists all fit in this I’d think. In a fledgling village one of the few places that would have the time and knowledge to lend to a non-survival essential task might be a temple or church.

You could have a pre-argil profession as just a story teller - the oral stories predate written ones. This could allow the player easy access to start the profession without dedicating too many resources (getting little reward). A Beowulf sort of thing. Just don’t let that guy die too early :smile:


i am really loving the workshop advancement… :+1:

is that a knockoff cube world potion bottle i spy in there? :wink:


@Roughshod I am planning to work on this by myself, including coding. Part of the fun is to learn how to do it, no? I am aware that this might become rather complex… but let’s see if I will need to ask for some help at a point in time. One of the challenges is to stay focused. There where already some great suggestions on extending such a mod. However, I don’t want to get lost in too many features and at the end there might be a version 2 and other modders might be able to add on top also.

@SteveAdamo Ehm… cube what? :wink: You have a good eye Steve. It is a copy of the potion bottle.


workshops looking very good


A quicky… am playing around a bit with different designs for Level 1 and Level 2 professions (as probably Level 0 will be an existing profession or the standard worker). Not happy yet, but a starting point…


please tell me one of those tiers is sporting a Fez… :smile:

i really like the red outfits though… they definitely “pop”…


Giving them a monocle might make them fancier


Why doesn’t your skeleton have a monocle then?


He’s not ment to be Fancy


Oh, but EVERYTHING is fancy when you want it to be.


Another quicky… I have created the first smaller versions (10 x 10 x 10 voxels) of some of the tools which should be used in this mod. For a first shot I am fine with the outcome :wink:.


These are some great models. :clap:


Looking good! Can’t wait to see the animations for the them :smile: