The thing with balancing out the loadouts is that it is very personal. From a survival gaming perspective, the architect loadout is severely underpowered since it does not give any method to defend yourself and does not provide a source of food, while the cleric loadout is extremely overpowered by enabling you to get a cleric in a few days. This is the complete opposite when preferring progression in building above progression in military or food supply line. In this case, the architect loadout is clearly extremely superior, enabling most of the decorations (especially true for raya where the carpenter is the most end game profession) and providing a ton of materials to get your village building. the cleric setup provides nothing to even create a door, thus can be considered underpowered.
The goal of the architect loadout, when I play, to enable wooden furniture for rayas children (mainly considering the mods adding some really cool furniture and storage options) while enabling the clay roof styles for the ascendancy. It seems that I grow bored of placing clay pots as storage for everything until I get a carpenter.
The Nomad loadout serves to reduce the luck factor for rayas children, where you could die of starvation or could be killed before a merchant with wooden swords came by.
Also updated the mod slightly, since providing 2 swords and a bow might be a bit too much compared to the other base game loadouts.