These may not be bugs but wanted to check. Two observations:
- I had the game running and I was waiting in the Main Menu. In parallel I placed the Candledark.smod into the ‘mods’ directory. As expected the mod did not appear in the Mod Manager. However when I loaded my save file and started to play the Candledark mod was active (I had the stranger event pop up to give me more blueprints for my crafters).
My assumption was the mod required a restart of the game before becoming active?
- When placing a mod in the mods folder and restarting the game the mod is automatically activated. Is this correct? I would have thought the default behaviour should be to have the mod available and not active until the user selects in the mod manager.
Version Number and Mods in use:
Alpha 19 & Candledark mod